3 years ago
GAC system maybe ?
Why not match people with the same GP for an example if you are between 2 to 3 mill GP u get matched with that GP instead of unfair playing field with the current system
Just a thought
Just a thought
"nfidel2k;c-2394075" wrote:"PeachyPeachSWGOH;c-2394068" wrote:
It's easy to state, in natural language, "keep active players engage each other". It's also easy to write code to do that, given a quantified definition of "active". The hard part is to give a quantified definition of "active" that won't break some other aspects of the mode.
This is the problem. It’s easy to pick out an inactive account. It’s much harder to determine why they are inactive. And I wouldn’t support a system that punishes accounts because of RL problems. Or establishes some sort of “you have to participate this much or stop playing” mentality.
"harvestmouse;c-2394069" wrote:"Silcrow;c-2394063" wrote:"harvestmouse;c-2394007" wrote:
I think the fun factor is very important.
Going back to any GP match making in GAC (especially with the rewards in GAC now) would 100% affect the rest of your SWGOH. I really don't want that, and having experienced it, I don't think it's remotely a good idea.
Also, we need to think about the old 4/8 harvestmouse. GAC really wasn't fun for him, it was a real chore. Players like that and those with even worse win records would suffer and find it less fun than you guys are currently.
How hard is it to implement a code to detect player regularly lose with 0 banner and match them against eachother, while keeping active players engage eachother.
Well I'm not sure it is easy. So we're not looking at 0 banner attempts on the whole. To get rewards you need to attack at least once. So that could be anything from 10 to 69 banners.
"harvestmouse;c-2394069" wrote:"Silcrow;c-2394063" wrote:"harvestmouse;c-2394007" wrote:
I think the fun factor is very important.
Going back to any GP match making in GAC (especially with the rewards in GAC now) would 100% affect the rest of your SWGOH. I really don't want that, and having experienced it, I don't think it's remotely a good idea.
Also, we need to think about the old 4/8 harvestmouse. GAC really wasn't fun for him, it was a real chore. Players like that and those with even worse win records would suffer and find it less fun than you guys are currently.
How hard is it to implement a code to detect player regularly lose with 0 banner and match them against eachother, while keeping active players engage eachother.
Well I'm not sure it is easy. So we're not looking at 0 banner attempts on the whole. To get rewards you need to attack at least once. So that could be anything from 10 to 69 banners.
On the opposite side, you can have a disastrous offence, fail on half a dozen attempts and have less than 69 banners, but actually legitimately tried to win.
Are we then saying to players; ok you must play on even if you're sure to lose? That is a dead sure way of losing the player base or/and destroying morale.
"Joebo720;c-2394076" wrote:
If you are 2M facing a 7M it's because they just join and don't do anything but one attack. And realistically you were probably on a win streak that brought you up to meet such a player. So really you are asking to stay on the win streak and face lesser rosters. Doesn't matter as eventually you will reach the point of a 50/50 ratio. Might not be tomorrow or the next day but it is coming. It's the whole point of this MM system.
"harvestmouse;c-2394069" wrote:"Silcrow;c-2394063" wrote:"harvestmouse;c-2394007" wrote:
I think the fun factor is very important.
Going back to any GP match making in GAC (especially with the rewards in GAC now) would 100% affect the rest of your SWGOH. I really don't want that, and having experienced it, I don't think it's remotely a good idea.
Also, we need to think about the old 4/8 harvestmouse. GAC really wasn't fun for him, it was a real chore. Players like that and those with even worse win records would suffer and find it less fun than you guys are currently.
How hard is it to implement a code to detect player regularly lose with 0 banner and match them against eachother, while keeping active players engage eachother.
Well I'm not sure it is easy. So we're not looking at 0 banner attempts on the whole. To get rewards you need to attack at least once. So that could be anything from 10 to 69 banners.
On the opposite side, you can have a disastrous offence, fail on half a dozen attempts and have less than 69 banners
"Joebo720;c-2394082" wrote:
Thing is we are all in the same boat. Fun is subjective, personally i was fine with crystal being tied to arena. Did better back then. But this is the system they chose to go with. And the system isn't so much about fun for CG it's about controlled crystal income. People at the top of arena shards were raking it in and those that weren't progressed slower. So it was a self fulfilling prophecy.
"Joebo720;c-2394082" wrote:
Thing is we are all in the same boat. Fun is subjective, personally i was fine with crystal being tied to arena. Did better back then. But this is the system they chose to go with. And the system isn't so much about fun for CG it's about controlled crystal income. People at the top of arena shards were raking it in and those that weren't progressed slower. So it was a self fulfilling prophecy.