3 years ago
GAC system maybe ?
Why not match people with the same GP for an example if you are between 2 to 3 mill GP u get matched with that GP instead of unfair playing field with the current system
Just a thought
Just a thought
"Screerider;c-2393901" wrote:
You eventually hit that 50-50 W/L rate, so there would appear to be some fun to be had about half the time.
"harvestmouse;c-2394007" wrote:
I think the fun factor is very important.
"harvestmouse;c-2394007" wrote:
I think the fun factor is very important.
Going back to any GP match making in GAC (especially with the rewards in GAC now) would 100% affect the rest of your SWGOH. I really don't want that, and having experienced it, I don't think it's remotely a good idea.
Also, we need to think about the old 4/8 harvestmouse. GAC really wasn't fun for him, it was a real chore. Players like that and those with even worse win records would suffer and find it less fun than you guys are currently.
"Silcrow;c-2394063" wrote:"harvestmouse;c-2394007" wrote:
I think the fun factor is very important.
Going back to any GP match making in GAC (especially with the rewards in GAC now) would 100% affect the rest of your SWGOH. I really don't want that, and having experienced it, I don't think it's remotely a good idea.
Also, we need to think about the old 4/8 harvestmouse. GAC really wasn't fun for him, it was a real chore. Players like that and those with even worse win records would suffer and find it less fun than you guys are currently.
I never played in GP based matchmaking system and i am a 2 m player. But i completely agree on having GP based matchmaking would be disaster. What i am trying to say is, in 2022 (near 2023) we can have algorthms that can draw pictures that win art contests, fly airplanes or drive cars. How hard is it to implement a code to detect player regularly lose with 0 banner and match them against eachother, while keeping active players engage eachother.
"Silcrow;c-2394063" wrote:"harvestmouse;c-2394007" wrote:
I think the fun factor is very important.
Going back to any GP match making in GAC (especially with the rewards in GAC now) would 100% affect the rest of your SWGOH. I really don't want that, and having experienced it, I don't think it's remotely a good idea.
Also, we need to think about the old 4/8 harvestmouse. GAC really wasn't fun for him, it was a real chore. Players like that and those with even worse win records would suffer and find it less fun than you guys are currently.
How hard is it to implement a code to detect player regularly lose with 0 banner and match them against eachother, while keeping active players engage eachother.
"Lumiya;c-2393995" wrote:"Screerider;c-2393901" wrote:
You eventually hit that 50-50 W/L rate, so there would appear to be some fun to be had about half the time.
No!
Just because you win doesn't mean you had fun, for example if you won because your opponent didn’t show or just did the bare minimum. Especially if they otherwise would have won.
And as the other commenter mentioned, it is not about winning.
"PeachyPeachSWGOH;c-2394068" wrote:
It's easy to state, in natural language, "keep active players engage each other". It's also easy to write code to do that, given a quantified definition of "active". The hard part is to give a quantified definition of "active" that won't break some other aspects of the mode.