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dosman2233
Seasoned Ace
16 hours ago

Galactic Legend Concept: Han and Chewie

Unit Name: Han and Chewie
Relic Amplifier: Detonate Charge
Affiliation: Galactic Legend, Light Side, Attacker
Tags: Leader, Rebel, Scoundrel, Smuggler, Wookiee

Attacks and Abilities

Basic: Collaborative Strike
Deal Physical damage to the target enemy twice and gain 10% Critical Damage (Stacking) against the target enemy until the end of the encounter. Inflict Stagger for 1 turn on all enemies, which cannot be resisted and gain Defence Up for 1 turn. Grant a random ally Defence Up, who didn’t already have it. Then deal Physical damage to the healthiest enemy, ignoring Taunt effects.

Special 1: Laugh It Up, Fuzzball (Cooldown: 4)
Play a hand of Sabacc

If Han Solo wins the hand: Gain 50 stacks of Profit

If Han Solo loses the hand: All other Rebel, Light Side Scoundrel, or Wookiee allies gain Backup Plan for 1 turn, duration doubled for Prepared allies. Han & Chewie become Prepared and lose all stacks of Profit.

Deal Physical damage to the target enemy and Stun them 1 turn, if this Stun is resisted. Inflict Speed Down for 1 turn, which cannot be resisted. All allies gain Defence Up and Tenacity Up for 2 turns, and grant a target ally Guard until Han & Chewie’s next turn. Allies who already have Guard cannot be targeted.

Han is always dealt a bad hand.

Guard: Can't be critically hit, immune to Daze and Stun, +25% Critical Chance

Special 2: Explosive Takedown (Cooldown: 4)
Deal Physical damage to all enemies twice, dealing 50% more damage to the healthiest enemy and the enemy in the leader slot. If the enemy in the leader slot is already defeated, deal 50% more damage to the weakest enemy instead. Inflict 4 Damage Over Time, Protection Disruption and Daze for 2 turns on all enemies. Prepared allies gain 12% Mastery (Stacking) until the end of battle. Mastery gain is doubled for Rebel, Light Side Scoundrels and Wookiee allies.

Prepared: If Han & Chewie were Prepared, a random ally who is not Prepared becomes Prepared, and Han & Chewie are no longer Prepared. If all other allies are already Prepared, all allies gain 4 stacks of Confidence.

Leader: Don't Get Cocky
Rebels, Light Side Scoundrels, and Wookiee allies gain 25% Mastery, and 40% Critical Chance and 40% Defence; these are doubled for Prepared allies.

Rebel, Light Side Scoundrels, and Wookiee allies have a 50% chance to deal an additional instance of damage when using their basic attack during their turn, dealing 50% less damage (every additional instance of damage lowers the chance by 15%). Whenever a Rebel, Light Side Scoundrel, or Wookiee ally damages the same enemy multiple times from a single ability, that ally gains a stack of Confidence for each additional instance of damage.

While Rebel, Light Side Scoundrels, and Wookiee allies are Prepared, they cannot be instantly defeated and have their chance to deal an additional instance of damage when using their basic attack during their turn increased by 25%, and gain the following bonuses based on their role.

Attacker: Gain 15% Defence Penetration for each Prepared ally.
Support or Healer: Gain 15 Speed for each Prepared ally.
Tank: Gain a stack of Resilient Defence whenever a Prepared ally is damaged.

Confidence: +8% Offence and Defence per stack. (Max 10 Stacks). Lose 1 stack when being critically hit. When gaining a stack while at more than 5 stacks, become Prepared. While 10 stacks, effects are increased 25% and gain 30% Mastery. If all stacks are lost, and this unit was Prepared, they are no longer Prepared.

Unique 1: Calculated Gamble
At the start of the encounter, Han & Chewie take a bonus turn, and if they have at least 2 Light Side Scoundrel allies, they also gain Calculated Gamble for 1 turn. During this turn, they can only use their Basic ability.

Whenever an ally becomes Prepared, Han & Chewie gain 2% Max Protection and 2% Critical Chance (Stacking) until the end of the encounter. If a Rebel, Light Side Scoundrels, or Wookiee has their cooldowns manipulated, they gain 100% Offence during their next turn (once per turn).

At the start of battle, if the enemy in the leader slot is a Bounty Hunter, Han & Chewie gain High Value Bounty until the end of the battle. While Han & Chewie have High Value Bounty, they gain 50 speed.

At the start of the Battle, if all allies are Wookiees, whenever a Wookiee ally becomes Prepared, they gain 15% Defence (Stacking) until the end of the encounter.

Calculated Gamble: Ignore Taunt effects. When dealing damage during their turn, gain 10 stacks of Confidence, grant all allies 50% turn meter, Evasion Up and Critical Hit Immunity for 2 turns.

High Value Bounty: Contracts from Bounty Hunter leader abilities can only be progressed against this unit.

Unique 2: Large Character
This character can't be used in the ally slot or with another large character, and summons are prevented for allies.

Unique 3: Galactic Legend
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.

This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.

Ultimate: Got A Really Good Feeling About This

Requires 100% Ultimate Charge to activate.

Ultimate Charge: Han & Chewie gains 3% Ultimate Charge whenever an allied Rebel, Light Side Scoundrel or Wookiee becomes Prepared or ends their turn with Prepared, and 2% Ultimate Charge whenever an ally gains a stack of Confidence.

Dispel all debuffs from all allies, reset their cooldowns and grant them a bonus turn. All Rebel, Light Side Scoundrel, or Wookiee allies gain 50% Mastery, and recover 100% Health and Protection, then All Rebel, Light Side Scoundrel, or Wookiee allies gain an additional 5% Mastery for each stack of Confidence across allies. All allies take a bonus turn; enemies defeated during this bonus turn cannot be revived.

If any enemies were inflicted with Ability Block, Protection Disruption or Daze, the duration is increased by 1.

Han & Chewie gain Calculated Gamble for 1 turn and Outmanoeuvre for 2 turns, which cannot be prevented. Han & Chewie gain 5 stacks of Profit.

Profit: +10% Critical Chance and Critical Damage per stack until the end of battle

Outmanoeuvre: +25% Evasion, can't be countered, and can't be targeted if other allies are present, unless Taunting

 

2 Replies

  • Inspiration:

    • Han and Chewie are the most Legendary duo in the entirety of the Star Wars franchise, and they're worthy of being Galactic Legends
    • As a two-in-one character, they have each others' backs and will lead Smugglers and Wookiees
    • Han's skill in Sabacc won him and Chewbacca the Millennium Falcon; the mechanic is similar to Master Qui-Gon's chance cube
    • In 'The Empire Strikes Back', Han and Chewie were high-value targets according to Darth Vader
    • The ability 'Explosive Takedown' ability is taken from 'Return of the Jedi' where they blow up the Shield Generator protecting the Death Star II

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