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Schwartzring
5 years agoRising Traveler
"JimmyD;c-2036091" wrote:
You know what its not the fact of needing certain bits of gear its the drop mechanics of it all. As a player I find that you can't even focus your grind to an end..be it gear or character shards.
I find myself getting so angry and then discouraged when I'm trying to focus on needs and bits just don't drop..even when you go over the normal boundaries of refresh...its so brutal.
If anything amongst the current setup it'll be the drop mechanics that'll kill the player interest.its so stupid..CG unfortunately caught between players and bosses demanding profits.
CG can fix it...make the drops in hard nodes fixed to 1 piece per spend..hell there are so many toons in the roster that it'll still take forever to up gear anyway but at least players can engage.. or carry on and watch the game die in standard mobile game rotation
THIS.
If I was designing the game, or fixing this one, one of the issues I'd work on is giving every node the "Zeta Treatment" like they did with Fleet Challenge Ability Mat Zetas.
It changed from 0-2 random to Flat 1.
Now obviously with Nodes being 20-25% drop rate & Hard Nodes having 1/3 character shard rate its going to be a bit more complex.
My thought is remove all "redundant gear". If its in 6 nodes. Make it just 1.
Drop all nodes down to 1-2 pieces of gear & make them 100% drop rate.
Ditto Character Shards. (Training Droids, Ability Mats, etc etc)
Instead of characters being in more than 1 node make it a single node & guaranteed drop.
Put Stun Guns into a single Node but know what if you go there you will get 100% drop rate.
If there are too many pieces & not enough nodes then pair up lower tier ones.
Single Piece of Gold Gear or Non-Challenge Purple 50 count gear in a single node.
Pair up a higher level blue with one of the 20 count Purples, or pair up 1 of those with a Character Shard in a Hard Node.
Make every node a place you Want to go to for a certain item but also KNOW that you will go there & get exactly what you need in that exact # of farms.
Remove the RNG factor from game rewards & people will stick around longer since they won't be so frustrated all the time.
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