4 years ago
Gear Crunch
Do we know if there is anything coming out addressing the gear crunch? I love all the new content however i cant help but feel like we are getting more content than most people can keep up with. Does ...
"DarjeloSalas;c-2283355" wrote:
I am wary of making @Ravens1113 ’s head spin by agreeing with him, but there are elements of the current gear crunch that don’t sit right with me.
When g12 was first introduced, those 3 Left Hand Side pieces were all crafted from brand new gear that we’d never seen before and had - initially anyway - limited sources. But they were unique. So g12 gear salvage had its own identity and was quite separate from the gear needed up to that point.
Then, when g12.5 came along, each and every one of those Right Hand Side pieces was crafted from a mixture of more new gear pieces and some existing gear pieces. And it’s the fact that those existing gear pieces include mk3 carbanti, mk3 cuffs, mk5 stun guns and the gold eyeball pieces that I find unsavoury from CG. Because as soon as they did that, the concept of “g12 gear” was partially lost.
Furthermore, when the scavenger was introduced, it is quite frankly insulting that the devs didn’t include all g12 gear as possible sources of the top end relic materials and then subsequently claimed that this was due to a technical limitation on the way the scavenger was set up. Do they honestly expect us to believe that? Especially seeing as the ones that can’t be used for relic materials are the g12 pieces that are most frequently awarded in HSTR and least needed among the character base.
So, ask yourself, is there any point in asking people who implemented those game developments to ease the gear crunch? It feels like they want it to be like this.
Of course some changes would be better for the player base - but it strikes me as very naive to expect them to take account of that!
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