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MasterQuinlanVo's avatar
8 years ago

General Grievous & IG-100 Magnaguard: Rework Idea

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General Grievous
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Character Description:

Unforgiving Droid Attacker who strips enemy defence and becomes faster as he loses health.

Affiliation:

Dark Side, Droid, Separatist, Attacker

Blurring Assault (BASIC)

Deal Physical damage to target enemy and remove 20% Turn Meter. Whilst Grievous is above 50% Health this attack deals damage an additional 3 times. Jedi and Galactic Republic enemies lose an additional 10% Turn Meter and are inflicted with Offence Down for 2 Turns. This attack cannot be Evaded.

Lacerate (SPECIAL)

Deal Physical Damage to all enemies; with an 85% chance to inflict Tenacity and Speed Down for 3 turns. For each enemy debuffed by this ability, General Grievous gains 10% Turn Meter. If Grievous is above 50% Health, Separatist and Droid allies gain half this amount of Turn Meter and Critical Damage Up for 2 Turns.(Cooldown: 4)

Sinister Laugh (SPECIAL)

Remove 40% Defence from all enemies for the rest of the encounter, with a 75% chance to inflict Expose for 2 Turns. General Grievous gains Stealth for 2 Turns and receives 7% Turn Meter and 3% Protection for each enemy Exposed by this ability; and gains double this amount for each enemy that resists Expose. The Defence reduction can only be applied once. (Cooldown: 3)

Durasteel Cybernetics (UNIQUE)

General Grievous cannot be Critically Hit by Galactic Republic enemies. In addition, whenever General Grievous is damaged he gains 9% Defence and 5% Turn Meter, doubled when damaged by Galactic Republic enemies. Defence from this ability can stack to a maximum of 85%.

Escape Plan (UNIQUE)

General Grievous gains +10 Speed below 50% Protection, an additional +10 Speed below 10% Protection and an additional +10 Speed below 75% Health. In addition, for each living enemy General Grievous has +10% Health Steal and gains 15% Turn Meter whenever an ally falls below 75% Health.

Leader of the Separatist Droid Army (LEADER)

All Droid and Separatist allies gain +15% Critical Chance and +30% Offence and remove 12% Turn Meter whenever they Critically Hit an enemy. In addition, whenever a Droid ally is defeated, they have a 35% chance to revive with 65% Health and 65% Turn Meter. Allies can only be revived a maximum of 2 times per battle.

Speed: 138

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IG-100 Magnaguard
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Character Description

Disruptive Droid tank who strengthens Dark Side allies and becomes a deadly attacker when his Droid Leader is in trouble.

Affiliation

Dark Side, Separatist, Droid, Tank

Electrostaff Assault (BASIC)

Deal Physical damage to target enemy and gain Protection Up for 2 Turns. If Magnaguard already has Protection Up, a random Dark Side ally gains 15% Turn Meter and Defence Up.

Disruption (SPECIAL)

Deal Physical Damage to all enemies, with a 70% chance to remove 35% Turn Meter. If Magnaguard is debuffed whilst using this ability, one random Dark Side ally is cleansed of all debuffs and gains 10% Turn Meter for each debuff removed (Cooldown: 2)

Relentless Assault (UNIQUE)

MagnaGuard has +55% Counter Chance and gains Health equal to 7% of his Max Health whenever he attacks outside of his turn.

Defend the General (UNIQUE)

MagnaGuard gains Taunt and Defence Up for 2 Turns whenever a Separatist ally or Galactic Republic Enemy uses a Special Ability. Whilst MagnaGuard is Taunting he gains +45% Defence and +55% Critical Avoidance.

In addition, whilst General Grievous is below 50% Health; MagnaGuard gains +35% Offence, 15% Critical Chance and +30 speed.

Speed: 122

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Let me know what you think and any feedback is appreciated; including what you like, what you dislike, proposed changes or even slight nerfs if you find something to be too powerful or unbalanced.

Thanks for reading!
  • "Bouncyslime;c-1130976" wrote:
    "STRIKEBOMB;c-1130952" wrote:
    Love it :) My only suggestion would be to increase the revive chance to his leader ability, maybe 55 or 65%.

    Yes.

    He also needs an ability like "coward"

    The whenever GG protection is gone or the first time GG health drops below 50%, gain 2 health over time, call random droid ally to taunt and grant that droid 50% defense, give grievous damage and debuff immunity until his next turn


    Please don't bring back the forced taunt lol
  • Excellent concept by the OP. Grevious is bar none the most overlooked and under developed character in the entirety of the game. Instead of trying to force players to buy their Phoenix squadron trash, Grevious should have been given a new capital ship and updated abilities and a Zeta. EA has got to stop the obvious $ motive and input for the sake of the game and the love of creating something awesome, into characters they have so completely and obviously overlooked. This is so long past due it's a tragedy man. I earned 7* from the shard shop! You wanna talk about time and effort! EA treats said time and effort as an afterthought the longer this character remains as useless as he is.
  • "DEATHCOYOTE;c-1131165" wrote:
    Excellent concept by the OP. Grevious is bar none the most overlooked and under developed character in the entirety of the game. Instead of trying to force players to buy their Phoenix squadron trash, Grevious should have been given a new capital ship and updated abilities and a Zeta. EA has got to stop the obvious $ motive and input for the sake of the game and the love of creating something awesome, into characters they have so completely and obviously overlooked. This is so long past due it's a tragedy man. I earned 7* from the shard shop! You wanna talk about time and effort! EA treats said time and effort as an afterthought the longer this character remains as useless as he is.


    I got him exclusively through the shard shop as well....7*'d him right before ships came out lol. But I do remember hearing the devs say during a livestream that Grievous will get a rework at some point in the future. This was around December 2016-January 2017 so it should happen before the end of this year. Probably August :)