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MasterQuinlanVo's avatar
8 years ago

NEW! General Grievous & MagnaGuard Design Ideas

http://vignette2.wikia.nocookie.net/starwars/images/0/05/IG101GrievousIG102-ROTS.png/revision/latest?cb=20130212024813

This is a modified and re-balanced edition of my original character designs in light of helpful comments and suggestions. This includes small changes to all of General Grievous' abilities and a slight tweak to IG-100 MagnaGuard's Basic Ability and Character Description.

As always, feedback is greatly appreciated!

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General Grievous
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Character Description:

Unforgiving Droid Attacker who strips enemy defence and becomes faster as he loses health.

Affiliation:

Dark Side, Droid, Separatist, Attacker

Blurring Assault (BASIC)

Deal Physical damage to target enemy and remove 20% Turn Meter. Whilst Grievous is above 50% Health this attack deals Special damage an additional 3 times. This attack cannot be Evaded.

Lacerate (SPECIAL)

Deal Special Damage to all enemies and dispel all buffs, with a 60% chance to inflict Buff and Healing Immunity for 3 Turns. Grievous gains 25% Turn Meter and an additional 5% Turn Meter for each enemy dispelled. (Cooldown: 3)

Sinister Laugh (SPECIAL)

Remove 35% Turn Meter from all enemies, with a 75% chance to inflict Expose for 2 Turns. Jedi and Galactic Republic enemies also have a 50% chance to be inflicted with Armour Shred for the rest of the encounter. Armour Shred cannot be Resisted or Evaded by buffed enemies. (Cooldown: 3)

Armour Shred: -30% Defence per stack, cannot be dispelled, does not count as a debuff

Durasteel Cybernetics (UNIQUE)

General Grievous cannot be Critically Hit by Galactic Republic enemies. In addition, whenever General Grievous is damaged he gains 9% Defence and 5% Turn Meter, doubled when damaged by Galactic Republic enemies. Defence from this ability can stack to a maximum of 85%.

Escape Plan (UNIQUE)

General Grievous gains +10 Speed below 50% Protection, an additional +10 Speed below 10% Protection and an additional +15 Speed below 75% Health. In addition, for each living enemy General Grievous has +10% Health Steal and gains 12% Turn Meter whenever an ally falls below 75% Health.

Leader of the Separatist Droid Army (LEADER)

All Droid and Separatist allies gain +12% Critical Chance and +30% Offence and remove 12% Turn Meter whenever they Critically Hit an enemy. In addition, whenever a Galactic Republic or Jedi enemy gains or loses a buff all allies gain +2% Max Protection.

Speed: 135

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IG-100 Magnaguard
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Character Description

Disruptive Droid tank who becomes a deadly attacker when his Droid Leader is in trouble.

Affiliation

Dark Side, Separatist, Droid, Tank

Electrostaff Assault (BASIC)

Deal Physical damage to target enemy and gain Protection Up for 2 Turns. If Magnaguard already has Protection Up, a random ally gains 10% Turn Meter and Defence Up.

Disruption (SPECIAL)

Deal Physical Damage to all enemies, with a 70% chance to remove 35% Turn Meter. If Magnaguard is debuffed whilst using this ability, one random Dark Side ally is cleansed of all debuffs and gains 10% Turn Meter for each debuff removed (Cooldown: 2)

Relentless Assault (UNIQUE)

MagnaGuard has +55% Counter Chance and gains Health equal to 7% of his Max Health whenever he attacks outside of his turn.

Defend the General (UNIQUE)

MagnaGuard gains Taunt and Defence Up for 2 Turns whenever a Separatist ally or Galactic Republic Enemy uses a Special Ability. Whilst MagnaGuard is Taunting he gains +45% Defence and +55% Critical Avoidance.

In addition, whilst General Grievous is below 50% Health; MagnaGuard gains +35% Offence, 15% Critical Chance and +30 speed.

Speed: 122
  • GG multi attacking under HK47 lead will make him get 100% TM every turn, need to reword it. :)
  • "MaathFaselli_1;c-1134006" wrote:
    GG multi attacking under HK47 lead will make him get 100% TM every turn, need to reword it. :)


    I'll look into it now. Thanks for the help!
  • "MaathFaselli_1;c-1134006" wrote:
    GG multi attacking under HK47 lead will make him get 100% TM every turn, need to reword it. :)


    You can add "these hits cannot be critical hits". That's what I did for my rework