8 years ago
General Grievous: Rework
Upgrade of
General Grievous
(Dark Side, Attacker, Separatist, Droid)
http://3.bp.blogspot.com/-Ye2p1if49DM/VmEvwupdITI/AAAAAAAAIec/QNh-R6PC0ao/s1600/Greivous.jpg
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Basic: Furious Assault
Deal Physical damage to target enemy, steal and remove 25% Turn Meter. If target enemy was a Jedi, attack again. The second attack has a 50% chance to Stun them for 1 turn. This attack can't be Evaded or Countered.
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Special: Grievous Wounds | cooldown: 4
Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns. Inflict Buff Immunity for 2 turns on the primary target (applied before damage). Debuffed enemies have -50% Tenacity for this attack. Grievous recovers Health equal to 150% of the damage dealt. If full Health, he recovers Protection. This attack ignores Armor.
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Special: Sinister Laugh | cooldown: 5
Inflict Health Down and Defense Down on all enemies for 2 turns. Inflict Ability Block on target enemy. Jedi enemies lose 15% Turn Meter and can't Resist any of these effects. Then, Grievous gains 5% Turn Meter for each detrimental effect inflicted. (Potential maximum turn meter gain: 80%)
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Leadership Ability
All enemies lose 10% (doubled on Jedi) of their General Stats excluding Health Steal (Health, Protection, Speed, Critical Damage, Potency, Tenacity)
All Dark Side Droid and Separatist allies gain 50% of the highest amount of each General Stats lost.
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Unique Ability
Whenever Grievous falls below 100% Health he Dispels all negative status effects from himself, gain 40% Turn Meter, reduces his cooldowns by 1 and force the healthiest ally to Taunt for 2 turns. If an ally is already Taunting, that ally recovers full Health and loses all Turn Meter.
Grievous has a 40% chance to swap Turn Meter with the ally with most Turn Meter after the end of his turn(Grievous can't swap Turn Meter by this effect again until the end of the next turn).
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A roughly estimation of the Leadership General Stats gains against a good Jedi Team:
Health: 3200
Protection: 4500
Speed: 25
Critical Damage: 22%
Potency: 7%
Tenacity: 5%
It may not seem much but when the other team lose the general stats it creates an even bigger difference.
==
Just for fun
Any thoughts?
General Grievous
(Dark Side, Attacker, Separatist, Droid)
http://3.bp.blogspot.com/-Ye2p1if49DM/VmEvwupdITI/AAAAAAAAIec/QNh-R6PC0ao/s1600/Greivous.jpg
==============================================================================
Basic: Furious Assault
Deal Physical damage to target enemy, steal and remove 25% Turn Meter. If target enemy was a Jedi, attack again. The second attack has a 50% chance to Stun them for 1 turn. This attack can't be Evaded or Countered.
=======================================
Special: Grievous Wounds | cooldown: 4
Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns. Inflict Buff Immunity for 2 turns on the primary target (applied before damage). Debuffed enemies have -50% Tenacity for this attack. Grievous recovers Health equal to 150% of the damage dealt. If full Health, he recovers Protection. This attack ignores Armor.
=======================================
Special: Sinister Laugh | cooldown: 5
Inflict Health Down and Defense Down on all enemies for 2 turns. Inflict Ability Block on target enemy. Jedi enemies lose 15% Turn Meter and can't Resist any of these effects. Then, Grievous gains 5% Turn Meter for each detrimental effect inflicted. (Potential maximum turn meter gain: 80%)
=======================================
Leadership Ability
All enemies lose 10% (doubled on Jedi) of their General Stats excluding Health Steal (Health, Protection, Speed, Critical Damage, Potency, Tenacity)
All Dark Side Droid and Separatist allies gain 50% of the highest amount of each General Stats lost.
=======================================
Unique Ability
Whenever Grievous falls below 100% Health he Dispels all negative status effects from himself, gain 40% Turn Meter, reduces his cooldowns by 1 and force the healthiest ally to Taunt for 2 turns. If an ally is already Taunting, that ally recovers full Health and loses all Turn Meter.
Grievous has a 40% chance to swap Turn Meter with the ally with most Turn Meter after the end of his turn(Grievous can't swap Turn Meter by this effect again until the end of the next turn).
==============================================================================
A roughly estimation of the Leadership General Stats gains against a good Jedi Team:
Health: 3200
Protection: 4500
Speed: 25
Critical Damage: 22%
Potency: 7%
Tenacity: 5%
It may not seem much but when the other team lose the general stats it creates an even bigger difference.
==
Just for fun
Any thoughts?