Basic- is it always a chance stun on Jedi or only on the double attack?
Special 1- 150% damage health recovery seems much as he does decent damage,especially with armor ignore, almost maybe 50-75%
Special 2- maybe add something such as defense down as well as it'd allow for more meter gain because it won't be reliant on a max of six buffs, and it'd fit in with his general defense penetration
Leader- don't remove health steal. Way to much, even if it's a zeta it'd be pushing it. And why only make it restricted to dark side? Pointless restriction, as well as what does "50% amount of the highest stat" mean? Like if you remove 20% of Kenobi's 50K protection all his allies gain 5K protection? cause if so he's super charging his team with the speed, however with the other stats may work (gaining stats oughta be the zeta) as most separatists are kinda frail
Unique- make the highest health ally taunt to avoid shooting yourself in the foot. And how does the meter swap work? Someone just gets set to 0 and he gets what they have?