Forum Discussion
YKMisfit
6 years agoSeasoned Novice
To the point of Jawas being an easy win again Geonosians; There are lots of teams that are easy wins against other teams (zBastilla vs EP for example). You still need to farm and gear (less so apparently in this case) them. So building a jawa team if you don't already have them means NOT farming and gearing another team that has more uses in the game than defeating ONE team that's also very easy to get and requires no zetas.
As for them preventing people from setting them on defense in GAC, using jawas (over another Geo counter team) might actually work against you in this case. Yes, it saves you from having to use EP or whoever else that counters Geonosians, but you're also going to lose a bunch of toons and the one(s) that remain probably aren't full health/protection. If anything, I would think Geonosians on defense vs a player with decent jawas is a decent trap to set ensuring that if they do it, you have an opportunity to get more banners on your own attacks as long as you can keep everyone alive (nevermind full health/protection).
Maybe it sets you back a bit in TW where surviving units doesn't give you extra points, but here's a thought...don't set them on defense then. Geos are an excellent attacking team that can take down some pretty strong defensive ones. Sounds like a good candidate to keep for offense to me.
As for them preventing people from setting them on defense in GAC, using jawas (over another Geo counter team) might actually work against you in this case. Yes, it saves you from having to use EP or whoever else that counters Geonosians, but you're also going to lose a bunch of toons and the one(s) that remain probably aren't full health/protection. If anything, I would think Geonosians on defense vs a player with decent jawas is a decent trap to set ensuring that if they do it, you have an opportunity to get more banners on your own attacks as long as you can keep everyone alive (nevermind full health/protection).
Maybe it sets you back a bit in TW where surviving units doesn't give you extra points, but here's a thought...don't set them on defense then. Geos are an excellent attacking team that can take down some pretty strong defensive ones. Sounds like a good candidate to keep for offense to me.
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