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Wait a minute... do you need more credits? I think I needed them just the first weeks. After that, credits were something I spend and never went to 0. In fact, they have reduced (halved?) the amount of credits to reach level 85, so currently is almost a joke. If you really need tons of credits, you will probably find how useless they are on their own, because the real bottleneck are other things like kyros.
That said, I think you are combining 2 different things:
- One, in other words, the so highly demanded sandbox mode. The neverending story. One day, maybe...
- The other, a reward just for spending time playing. SWGOH has never been a time consumig game. It's not a MMO. In fact, there have been complains about it being too time demanding from time to time. You can say that it's optinonal, but "it's not". If you need the rewards, you will be encouraged to play. Because there are rewards.
- 44BEAST1 month agoSeasoned Novice
I am combining two different things. Why I put the word "and" separating the title. The idea behind linking credits to the proposed mode was to your point. Credits eventually become negligent for long standing accounts, but for early accounts they are one of the main bottlenecks. Therefore, the mode would feel optional to most of the community but also serve to help new player accounts, which is the entire premise of the 10-year anniversary update's introduction of LST quest lines. Someone with 48 million credits won't feel pressured to play 5 matches for 100k credits
The account I am referencing is a 2-month-old account. With LSTs ramping the progress and then the need to mod these characters quickly to use them in GAC, yes, I am low on credits. For new players credits are hard to come by early on. This issue doesn't pertain to 8-year-old accounts.
I also don't understand the sentiment of wanting less to do in the game. While some may feel there is too much because they want to keep their sessions 15 minutes a day, many others may not feel the same. I don't think adding ways for people to spend more time playing a game they love is a bad thing. Another reason I proposed credits as the "reward", which you stated are useless later on, so I don't understand why it matters
- Derdhal1 month agoSeasoned Adventurer
2-month-old account... well, if you think you need credits, you will have a "little" surprise soon...
Anyway, the problem of having more game modes that give more rewards is that then it becomes something that is not "something you can do": it is "something you must do". Because if you really need that rewards, playing a lot will give you an advantage over those who don't. That's why some people thinks the game is too time demanding: because you maybe can play 4 hours a day, but others have just a few minutes and when you have GAC, Conquest and TW at same time it's more than they can handle. That's the point of the sandbox mode (without any reward): something you can play if you want, but you're are not losing anything if you don't.
- FireyRei1 month agoSeasoned Hotshot
This game has always been about what you must do, period. Failing to not do what must be done results in poor rosters, like mine, or guilds kicking you for not doing what they want etc. This game will hurt you for not doing what must be done. At 8.5 million GP and two GLs, my opponents have lower GP with twice or more GLs. I call them designer players, because they didn't do what they wanted, they followed guidelines on doing what is deemed to be correct.
- DUNCAN19191 month agoSeasoned Ace
The game will always have bottlenecks and they change as you progress. Early it can be credits, mid Kyros, late will be higher end relic mats. Its a resource management game and you can't expect to always have every resource on hand in this type of game.
- 1 month ago
Derdhal wrote:
You can say that it's optional, but "it's not".
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