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2-month-old account... well, if you think you need credits, you will have a "little" surprise soon...
Anyway, the problem of having more game modes that give more rewards is that then it becomes something that is not "something you can do": it is "something you must do". Because if you really need that rewards, playing a lot will give you an advantage over those who don't. That's why some people thinks the game is too time demanding: because you maybe can play 4 hours a day, but others have just a few minutes and when you have GAC, Conquest and TW at same time it's more than they can handle. That's the point of the sandbox mode (without any reward): something you can play if you want, but you're are not losing anything if you don't.
This game has always been about what you must do, period. Failing to not do what must be done results in poor rosters, like mine, or guilds kicking you for not doing what they want etc. This game will hurt you for not doing what must be done. At 8.5 million GP and two GLs, my opponents have lower GP with twice or more GLs. I call them designer players, because they didn't do what they wanted, they followed guidelines on doing what is deemed to be correct.
- DUNCAN19191 month agoSeasoned Ace
The game can be played how you want though- some just like to collect the characters.
Yes, of course guilds will kick players who don't contribute but its not about what is correct, its just about making effort and progressing. Our guild is competive and we have no requirements as to how to play, or what to farm but we will not tolerate freeloaders.
As for designer players- nonsense, its just progressing our accounts. Of course I want to get the best toons, thats not the game telling me it, thats me wanting to be competive in all game modes, the same way you choose not to be competive.
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