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I am combining two different things. Why I put the word "and" separating the title. The idea behind linking credits to the proposed mode was to your point. Credits eventually become negligent for long standing accounts, but for early accounts they are one of the main bottlenecks. Therefore, the mode would feel optional to most of the community but also serve to help new player accounts, which is the entire premise of the 10-year anniversary update's introduction of LST quest lines. Someone with 48 million credits won't feel pressured to play 5 matches for 100k credits
The account I am referencing is a 2-month-old account. With LSTs ramping the progress and then the need to mod these characters quickly to use them in GAC, yes, I am low on credits. For new players credits are hard to come by early on. This issue doesn't pertain to 8-year-old accounts.
I also don't understand the sentiment of wanting less to do in the game. While some may feel there is too much because they want to keep their sessions 15 minutes a day, many others may not feel the same. I don't think adding ways for people to spend more time playing a game they love is a bad thing. Another reason I proposed credits as the "reward", which you stated are useless later on, so I don't understand why it matters
The game will always have bottlenecks and they change as you progress. Early it can be credits, mid Kyros, late will be higher end relic mats. Its a resource management game and you can't expect to always have every resource on hand in this type of game.
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