4 years ago
GL Hondo Ohnaka Kit Idea
Hello there fellows,
with still too much time on hand and the influence of someone talking about wanting a GL Jabba the Hutt... I tried myelf on a GL Kit Idea... but not for Jabba cause I simply don't like that slug <.<
But to keep it in the same direction i thought it would be funny to do a Hondo Ohnaka Kit cause he could the counterpart to Jabba
Galactic Legend Hondo Ohnaka
I'm gratefull for every comment ^^
with still too much time on hand and the influence of someone talking about wanting a GL Jabba the Hutt... I tried myelf on a GL Kit Idea... but not for Jabba cause I simply don't like that slug <.<
But to keep it in the same direction i thought it would be funny to do a Hondo Ohnaka Kit cause he could the counterpart to Jabba
Galactic Legend Hondo Ohnaka
Spoiler
UNIT NAME: Hondo Ohnaka
ALIGNMENT: Light
CATEGORIES: Light Side, Supporter, Leader, Galactic Legend, Scoundrel, Smuggler
Relic Amplifier: Pilf Mukmuk
Basic: SMOOTH TALK
FINAL TEXT: (ZETA) Inflict target enemy with Confuse for 3 turns (max 3 stacks, can't be evaded or copied), call a random Light Side Smuggler ally to assist and gain 3% Turn Meter for every enemy with at least 1 stack of Confuse. If target already was Confused, duration ist reset to 3 turns.
Confuse: Detrimental effects build based on the cumulative number of stacks.
1: Cannot gain buffs
2: Cannot counter, assist, gain bonus Turn Meter (Raid Bosses: -30% Counter Chance)
3: When this character uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid Bosses: -50% Defense, doesn't stack with Defense Down)
Gain 3% Ultimate Charge for each stack of Confuse on target enemy.
Special 1: Go get them! (Cooldown 2)
FINAL TEXT: (ZETA) Deal Physical Damage to target enemy twice, call all Smuggler allies to assist and stun target enemy for 1 turn which can't be resisted or dispelled. Hondo gains 15% Ultimate Charge, doubled if an enemy was defeated this round.
Special 2: This effort is no longer profitable (Cooldown 5)
FINAL TEXT: (ZETA) Dispell all debuffs from all allies. Then target ally recovers 100% Health and Protection, looses all stacks of Loot and gains the unique buff Wealth which can't be prevented, copied or removed.
Wealth: Prevents this unit from gainig stacks of Loot and gains benefitial effects based on the removed stacks of Loot:
< 25: + 15% Mastery, + 10 Speed
< 50: + 25% Mastery, + 20 Speed
< 75: + 35% Mastery, + 30 Speed
100: + 50% Mastery, + 50 Speed
Gain 1% Ultimate Charge for each stack of Loot that was removed.
Leader: I smell profit
FINAL TEXT: (ZETA) All Light Side Scoundrel allies have +30% Mastery +25 Speed and +20% Max Health. At the start of the battle, Smuggler allies gain Stealth for 2 turns which can't be prevented or removed.
At the start of battle if all allies are Light Side Scoundrels, all allies gain 1 stack of Loot (stacking, max 100) every time an ally uses a Basic ability.
Loot: +0,5% Mastery and +1% Max Health
Unique 1: The infamous Outlaw
FINAL TEXT: (ZETA) Hondo Ohnaka gains + 20% Potency for each Smuggler ally and is called to assist whenever an ally uses a Special ability. Hondo gains Foresight for 1 turn when he evades or attacks out of turn.
The first time Hondo falls below 50% Health, he recovers 50% Health, gains Stealth for 2 turns and takes an immediate bonus turn.
Unique 2: Galactic Legend
FINAL TEXT: (ZETA) This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
Ultimate: We are Pirates!
FINAL TEXT: Requires 100% Ultimate Charge to activate.
Ultimate Charge: Hondo Ohnaka gains Ultimate Charge when he uses his abilities.
Revive all Light Side allies at 100% Health and Protection. All allies dispell all debuffs from themselves, recover 50% Health and Protection and gain buffs based on their role which can't be prevented or removed:
Tanks gain Critical Hit Immunity, Defense Up, Retribution, Taunt for 3 Turns
Attackers gain Advantage, Offense Up, Health Steal Up, Critical Damage Up for 3 turns
Supporters and Healers gain Speed Up, Health Up, Tenacity Up, Stealth for 3 turns
Hondo Ohnaka gains the Party! status effect for 4 turns.
Party!: Can't gain Ultimate Charge.
ALIGNMENT: Light
CATEGORIES: Light Side, Supporter, Leader, Galactic Legend, Scoundrel, Smuggler
Relic Amplifier: Pilf Mukmuk
Basic: SMOOTH TALK
FINAL TEXT: (ZETA) Inflict target enemy with Confuse for 3 turns (max 3 stacks, can't be evaded or copied), call a random Light Side Smuggler ally to assist and gain 3% Turn Meter for every enemy with at least 1 stack of Confuse. If target already was Confused, duration ist reset to 3 turns.
Confuse: Detrimental effects build based on the cumulative number of stacks.
1: Cannot gain buffs
2: Cannot counter, assist, gain bonus Turn Meter (Raid Bosses: -30% Counter Chance)
3: When this character uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid Bosses: -50% Defense, doesn't stack with Defense Down)
Gain 3% Ultimate Charge for each stack of Confuse on target enemy.
Special 1: Go get them! (Cooldown 2)
FINAL TEXT: (ZETA) Deal Physical Damage to target enemy twice, call all Smuggler allies to assist and stun target enemy for 1 turn which can't be resisted or dispelled. Hondo gains 15% Ultimate Charge, doubled if an enemy was defeated this round.
Special 2: This effort is no longer profitable (Cooldown 5)
FINAL TEXT: (ZETA) Dispell all debuffs from all allies. Then target ally recovers 100% Health and Protection, looses all stacks of Loot and gains the unique buff Wealth which can't be prevented, copied or removed.
Wealth: Prevents this unit from gainig stacks of Loot and gains benefitial effects based on the removed stacks of Loot:
< 25: + 15% Mastery, + 10 Speed
< 50: + 25% Mastery, + 20 Speed
< 75: + 35% Mastery, + 30 Speed
100: + 50% Mastery, + 50 Speed
Gain 1% Ultimate Charge for each stack of Loot that was removed.
Leader: I smell profit
FINAL TEXT: (ZETA) All Light Side Scoundrel allies have +30% Mastery +25 Speed and +20% Max Health. At the start of the battle, Smuggler allies gain Stealth for 2 turns which can't be prevented or removed.
At the start of battle if all allies are Light Side Scoundrels, all allies gain 1 stack of Loot (stacking, max 100) every time an ally uses a Basic ability.
Loot: +0,5% Mastery and +1% Max Health
Unique 1: The infamous Outlaw
FINAL TEXT: (ZETA) Hondo Ohnaka gains + 20% Potency for each Smuggler ally and is called to assist whenever an ally uses a Special ability. Hondo gains Foresight for 1 turn when he evades or attacks out of turn.
The first time Hondo falls below 50% Health, he recovers 50% Health, gains Stealth for 2 turns and takes an immediate bonus turn.
Unique 2: Galactic Legend
FINAL TEXT: (ZETA) This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
Ultimate: We are Pirates!
FINAL TEXT: Requires 100% Ultimate Charge to activate.
Ultimate Charge: Hondo Ohnaka gains Ultimate Charge when he uses his abilities.
Revive all Light Side allies at 100% Health and Protection. All allies dispell all debuffs from themselves, recover 50% Health and Protection and gain buffs based on their role which can't be prevented or removed:
Tanks gain Critical Hit Immunity, Defense Up, Retribution, Taunt for 3 Turns
Attackers gain Advantage, Offense Up, Health Steal Up, Critical Damage Up for 3 turns
Supporters and Healers gain Speed Up, Health Up, Tenacity Up, Stealth for 3 turns
Hondo Ohnaka gains the Party! status effect for 4 turns.
Party!: Can't gain Ultimate Charge.
I'm gratefull for every comment ^^