3 years ago
GL value -not there
I've recently spoke with others who also feel the value of a GL is not proportional to what is costs. Every week I have a GL that loses to an ordinary, free lead like Grievous, or CLS. In some cases, ...
"Whatelse73;c-2327061" wrote:"KakashiLord;c-2327057" wrote:
This is more of a tangent to what you’re saying but you inadvertently touched on another issue.
Firstly, in terms of what you’re saying. A GL shouldn’t be a sure thing. Ideally they should be used offensively for maximum utility out of the characters since they can be used to solo many teams out there. Defensively I don’t think it should be impossible but at least challenging to take out a GL with a non GL team.
Now the issue I want to highlight that you mentioned is the cost to leading to the GL.
Characters and such are fine. My issue, and purely my opinion, is that the light and dark currency grind is a dated and an unnecessary additional grind on top of an overly extensive grind. I would almost recommend to do away with that system completely as I don’t see any benefit whatsoever to anyone at all to have it in place.
What I do think that CG have in their mind is that the additional grind will make people spend money on crystals to then refresh energy for the currency farm. But considering how far you need to get just for this grind to even start, they really need to give the players a break on the money they can squeeze out. First and foremost, this is a game. Sometimes they need to be reminded of that and hopefully listen.
Define "challenging" though. Because if you're saying it can be done, but with lower banners consistently, then no. That defeats the purpose of Galactic Legends being "Galactic Legends". If there's still a high rate of failure, which makes it challenging, then sure. If GL's can be beaten by non-GLs consistently and without significant issue, then what's the point of calling them GL's? What's the point of putting all the resources, time, and effort into building them up if they aren't a roadblock for non-GL teams?
It definitely doesn't help that Starkiller is looking like a GL killer, at least in GAC. If that's a consistent thing, then I wasted time, resources, relics, etc., on six GL's that I could've just saved to build four marquee characters to unlock one character? (Compared to the 15+ characters I needed to relic for each GL.) Compare that to Lord Vader that is the most resource intensive character in the game, but isn't the meta GL and a character unlocked by four marquees could beat him? Why would that make any sense at all.
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