Forum Discussion
7 years ago
"DarkHelmet1138;c-1939511" wrote:"No_Try;c-1939509" wrote:
Anyway, I just aimed to make an amusing hyperbole which means getting nothing out of using so many dices is next to none, using up 500m credits will significantly progress a mod roster.
The problem is that to go through that many credits, you'll have to either spend significant crystals to refresh energy or the mod store.
Either that or buy mods from the store that aren't all that good and that is a waste of resources.
Yeah it takes time and it's not like you have any rush for it if you make that leap and ignite the process. I had 200m creds and 100m ship creds afterwards 2.0 which I started to use up. No good reason for hoarding them up at that time. I was of the mind -fml, it doesn't work-. Due to the credit income it took sometime to use it up all and my mod roster ended up much better.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.81,973 PostsLatest Activity: 2 days ago
Community Highlights
- CG_Meathead6 months agoCapital Games Team 
- CG_Meathead2 years agoCapital Games Team 
Recent Discussions
- 3 hours ago