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7 years ago
"DarkHelmet1138;c-1939586" wrote:"No_Try;c-1939517" wrote:"DarkHelmet1138;c-1939511" wrote:"No_Try;c-1939509" wrote:
Anyway, I just aimed to make an amusing hyperbole which means getting nothing out of using so many dices is next to none, using up 500m credits will significantly progress a mod roster.
The problem is that to go through that many credits, you'll have to either spend significant crystals to refresh energy or the mod store.
Either that or buy mods from the store that aren't all that good and that is a waste of resources.
Yeah it takes time and it's not like you have any rush for it if you make that leap and ignite the process. I had 200m creds and 100m ship creds afterwards 2.0 which I started to use up. No good reason for hoarding them up at that time. I was of the mind -fml, it doesn't work-. Due to the credit income it took sometime to use it up all and my mod roster ended up much better.
Like I said above, I already farm mods/slicing materials with all free mod energy and buy good mods if i see them in the store. And that uses enough credits to jave it grow slowly. Occasionally a new character comes out smd I take them to 85 but that only temporarily slows it. There's no more that can be done to use the credits without using crystals or buying mods from the store that aren't as good.
I'm sure the others that have a lot if credits are in the same boat.
Seems to me this boils down to our standard of what we consider good enough to buy from mod shop. My pile went down slowly, I don't remember how long it took. At that time I had nothing to level, so there's no other significant credit sink for me either.
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