Forum Discussion
- @CG_SBCrumb The post seems certainly intended in that way, though I'll still need a bit of confirmation; Can we now feel safe for bumping up our GP which many folks started to pull back in reservation after the release of GA?
I guess that's what's referred as -degenerative behaviour-. And I'll certainly go back to my old mindset of pushing things as far as I can within my resources if that won't impact me negatively. - I'm kinda worried about the following points:
- rewards based on lifecycle needs
- division range
- amount of banners matter for league promotion
- how the divisions and leagues are set up and rewarded
Point 1 speaks for itself, i have little faith in ea/cg being able to properly determine which rewards i'm in need of most based on lifecycle. I also fear it's just going to lead to more backlash because players feel like they're not getting the rewards they want even if ea/cg did an amazing job implementing the rewards based on lifecycle needs.
Point 2 worries me because apparantly the GP divisions are large enough to accomodate players of such a difference in GP that it changes the amount of def slots within the same division. Or maybe i'm reading that wrong.
Point 3 because you can screw with other players' rating by going full out on defense for example. No ill intent needed, but the match will (usually) result in less banners for both players than the average GA match. And vice versa ofcourse, if one of the players goes all out on offense those matches will result in more than average banners. I feel like the strategy used has a way bigger impact on the amount of banners earned than skill has.
I'm also worried about players flling 1 def slot to circumvent the autodeploy for that reason.
Point 4 is mainly me not knowing how it works, so i'm scared it sucks haha. Will i be better off at the top of a division, but in a high league, or is it better to be at the bottom of a division but in a lower league? Is that properly balanced? Is there really no incentive to keep your roster lean anymore? Is there actually incentive to bloat your roster? Many questions and regardless of the awnser it will peeve players off. - rewards based on lifecycle needs
- @leef -2- is a very legit concern. The GP divisions were crazy wide for GA. 2.75M to 4M and nothing beyond...uhm xD.
- Wouldn’t leaderboards within a division just provide a way for people to coordinate outside of the game? For instance, I’ve crept into the top 50, but I’m not in the external shard chat. I’ve now been tagged by the chatters and it turns out I’m playing against a guildmate of one. That guildmate then throws everything on defense to minimize my banners and bump me down.
- This is awesome! Thanks CG for all your hard work on this. Glad to see the division separations :)
- Since GA was a thing, people have been stating that they feel punished for having inflated or high GP.
CG have responded in a fair way.
If you increase your GP, you will be facing other powerful accounts with all the toys.
If you have low GP you will face other players with less toys.
We now have a reason to have a super large GP and have responded in a fair way to all the forums complaints.
Whilst I understand the point they want to tailor the reward experience, I think its easier to say at a lower GP you get X as a max prize and at higher you get the golden stun gun. That's not saying that a lower GP account doesn't want or have a use for a golden stun gun, but actually they want to save the best rewards for the players who have built their accounts up.
I am a 2mil GP player, and whilst I won't be levelling all toons to 85, I won't look at disgust at fallen projects and their liability GP in my roster. - Interesting design choices, lets see if it costs them more players or if they have some player retention from this, GA was handled poorly, so interesting to see how they handle GAC.
- Pour one out for our pilots. I get it, and accept it, but as someone who enjoys fleets and has invested heavily in ships (and their pilots) I'm bummed I won't get to use them.
Hope they return in future GA formats! - Tiering rewards is terrible. At 2.7m gp I'm looking for the same exact rewards as someone in the 4m gp bracket.
If anything, this is the exact opposite of what this game needs- a slingshot mechanic. I already can't recommend this game to friends because of how slow this game starts.
I "Nothingface;c-1884715" wrote:
Tiering rewards is terrible. At 2.7m gp I'm looking for the same exact rewards as someone in the 4m gp bracket.
If anything, this is the exact opposite of what this game needs- a slingshot mechanic. I already can't recommend this game to friends because of how slow this game starts.
I
I don't understand the reasoning ( I hope a did not misread the comment). A 4 Mill GP player has been playing longer and has put significant effort into the account. Why should they get the same rewards as you at a higher tier? You need to move to 4 Mill to get the same rewards just as a 4 mill is aiming to move to 5+ mill to get possible easier entry into Kyber. There is no financial incentive for a player to move tiers if the rewards are the same.
They do state
Most importantly, Divisions should create a long-term goal for players and their collections, so that we can reward elite GAC players regardless of the size of your collection, while still encouraging the newer players to build out more and more teams, chase PvE content, and master more characters/ships/squads. We don’t want the only players hitting Kyber League to be the ones with the biggest collections - younger players who consistently beat their opponents, complete Feats and optimize their play should have a shot at glory too.
The game has to change and cater for everyone.
This game mode absolutely does. Looking forward to it.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,677 PostsLatest Activity: 3 minutes agoRelated Posts
Recent Discussions
- 58 minutes ago
- 3 hours ago
- 3 hours ago