Forum Discussion
"NoodleheadJones;c-1885088" wrote:
"SamoBudo;c-1884754" wrote:
Divisions should create a long-term goal for players and their collections, so that we can reward elite GAC players regardless of the size of your collection...We don’t want the only players hitting Kyber League to be the ones with the biggest collections - younger players who consistently beat their opponents, complete Feats and optimize their play should have a shot at glory too.
The game has to change and cater for everyone.
I am going to put a big question mark on "elite" here. What you are describing is a game that caters to sandbaggers who do not play the game as intended. Sure, younger players as well but let's be real - a lot of these accounts are sandbagged or else new alt accounts which are intentionally sandbagged from the start. Feats are a different matter and may add some balance but that remains to be seen.
Like Nothingface, I have warned friends off starting this game in the past year and a half because of how frustrating that process would be.
I told my friends to download the game and who to farm so they have a lean competitive roster. the process hasn't been frustrating ?- I wonder if anyone has read this post. It seems that it's getting discussed without that crucial half of the equation:
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/204353/improvements-to-grand-arena-matchmaking "leef;c-1885565" wrote:
"No_Try;c-1885442" wrote:
This is the most important bit:
"Starting with the first Grand Arena Championship, we are going to slightly reduce the weighting of pure GP in the matchmaking system for GA, in favor of a larger set of variables intended to make players feel less like Grand Arena is punishing players for going broad. If you are working on newer or lower-powered squads, the matchmaking system will be much less likely to count those efforts towards matching you with an ideal opponent, and you will be less likely to be paired up with a player who a) looks just like you GP-wise, but b) has instead spent all of their efforts optimizing a smaller handful of squads. (Those players will still be rewarded for their strategy in Grand Arena, but they’ll be matched up against someone who looks more like them.)"
As far as I understand it if the algo aligns with the stated intention (regardless of your division) you'll now get matched with peeps that are similarly lean/broad as your roster. Assume there's no such thing as purely lean or purely broad. An almost purely lean roster player can keep that way and can get matched with others that are also almost purely lean...or can bump their gp with fluff a bit, become -less lean- and can get matched with similarly -less lean- players.
And developing your roster regardless of usability or your aims with it is rewarded through divisions. Let's not forget what's pure fluff for me at 4M+ GP range (i.e. g8-g9 stuffz) is pretty usable and has to be used in matches along 2M gp. It's a player concern what to consider fluff almost at all times, an ideal matchmaking algo needs to be blind to that, only finesse the similarity of rosters overall to be fair(-er- than it was).
We know nothing about how small or large GP intervals division system will bring along yet.
How though? how would they match us more closely than by just using GP while also dividing us into divisions based on GP.
I don't see it working as well as one might think it would work.
Regardless, matchmaking is always going to suck no matter how much it's tweaked. It will benefit some more than others.
I dunno, they are outright saying there's now a new algo which has nothing to do with divisions, no? I have no idea into the specifics of the new algo, just what they are saying about what it intends to do. Will it consider a GP cutoff? Will it considere amount of zetas? Mods? Simply dunno.- Will Divisions be divided along the same GP thresholds as are used to determine the number of defensive squads? There's a pretty big difference between 1.75 Million and 2.7 Million GP- the same is true for 2.75-3.99 Million...
- Is there any information on the different character gp brackets and league tier prizes?
- How does one sign up for the gac. It was mentioned if you are level 85 you would be automatically entered. But they said to sign up aswell for it. Yet no link or any sign of where to sign up. Also only putting this in here as the post it was is not commentable. Pls help im very confused. I understand all what the gac is gonna be just not understanding how to be a part of it when they say i have to sign up. Im level 85 so no one says you have to be level 85. I want real answers. Please and thank you for the help.
"DjSkeletron;c-1891225" wrote:
How does one sign up for the gac. It was mentioned if you are level 85 you would be automatically entered. But they said to sign up aswell for it. Yet no link or any sign of where to sign up. Also only putting this in here as the post it was is not commentable. Pls help im very confused. I understand all what the gac is gonna be just not understanding how to be a part of it when they say i have to sign up. Im level 85 so no one says you have to be level 85. I want real answers. Please and thank you for the help.
It says you are automatically signed up for the Championship, which is a series of GA events. You still have to sign up for each GA event separately. Sign up starts later today.- AceCVRising NoviceAnyone knows how will work the tie break (when 2 or more players have the same points) in the overall classification ?
"NicWester;c-1891881" wrote:
"leef;c-1885565" wrote:
How though? how would they match us more closely than by just using GP while also dividing us into divisions based on GP.
I don't see it working as well as one might think it would work.
Regardless, matchmaking is always going to suck no matter how much it's tweaked. It will benefit some more than others.
If instead of looking at the GP of every character on your roster and instead only looking at the GP of the highest 20, 30, 40 (however many you want to go) you can match wide and skinny rosters better.
I posted in the Grand Arena subforum once showing how if you looked at pure GP, every opponent I was matched against was within 1% of mine. But if you looked at the top however many I counted (I don't remember off the top of my head what number I used, but I remember that it was the number of squads needed on defense times two, since you needed at least that many on offense.) our GPs were as wide as 10%.
Looking only at the top so-and-so many characters prevents wide rosters from being punished for their fat, and prevents skinny rosters from benefitting the lean-ness of their lowest characters.
It's probably not perfect. But it would improve things all the same. At the very, very least it would prevent situations where I saw folks who had characters with 330+ shards unactivated.
Really? you can't see how many shards someone else has unless they screen shot their own collection and send it to you."Zagrey;c-1892104" wrote:
Having Divisions this big is a complete nonsense.
Once you reach 4-4.5kk GP - you no longer inflate yr GP with Gear8/7* - it keeps growing due to Zetas and G12
Obviously - mixing oppponents 4 and 4.5kk means huge difference.
Divisions aren't matchmaking, we've yet to see matchmaking. Previously you got a 2.75-4M bracket. Did that present any problem getting matchmaked with someone super close GP as you? Whatever is coming our way, they will try to matchmake us using various parameters, not only gear, or only gp. Probably gp itself will be involved within error thresholds.
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