Forum Discussion
- Why did I lose my GAC on a tie at 1549. My gp was higher his was lower because he took off all of his mods. He had 35 g12 toons and I only had 28.
"Benchmark;c-1902597" wrote:
Why did I lose my GAC on a tie at 1549. My gp was higher his was lower because he took off all of his mods. He had 35 g12 toons and I only had 28.
Read Dev post RE: known issues"cannonfodder_iv;c-1900308" wrote:
"UncleOnceler;c-1900046" wrote:
"333freeman;c-1898342" wrote:
"Saada;c-1898278" wrote:
All my opponents have far greater character gp and overall gp and from div 4 while I'm in div5 but guess what they're all gunna get smashed cause I built strong squads while they're all over the place so get over it guys. You could get matched with me since we would have the same character gp and get smashed anyway.
I would be happy to be placed against you and it would be a good battle. At least I would be fighting in my division so we could figure out who is the best in our division. Isn't the point is to move up thru the ranks within your division to become the best. Why should we be punished for farming the right squads.
And why should I be punished for having played the game longer, so I have all your squads and teams like the jawa meta, so my GP far exceeds yours.
you shouldn't. you should be matched with players like you. current matchmaking only looks at the top X characters and seems to have added 2 defensive placements, at least at my GP. what that fails to take into account is that some of my G12s might be fleet or raid specific (e.g., my G12 FOTP to go along with a bunch of G8 FO). While you might have useful toons that don't show up in the algorithm (your G12 KRU and FOTP which do and G11 Fox FOST Kylo which don't). You have a squad to place or use. I don't, but the algorithm doesn't see that.
Matchmaking has seemingly gone from one extreme - very dumb looking at only GP - to the other - looking at the minimum number of toons required to field the defensive placement requirement. You could argue that it's picking winners and losers either way. I thought that the concept of Leagues within a division was intended to be the sorting hat, and under the old algorithm this was true. As you progressed through leagues you would face tougher competition.
I'm taking part in 4 GAs (I know, right?) and I've won the first round in 3 of the 4. The only one in which I had no shot? The best roster among the group, because it was matched up against an account that was 40% older (read better mods), had 350k more toon GP, was asked to place 8 teams instead of 6 (and here I've been building my roster focusing on 12 solid squads, not 16), and highly effective low gear toons under the right leads don't show up in matchmaking (I mean you GR and especially Sep Droids).
Now, the less effective, lower ranked, worse modded account at a slightly higher GP in the same division is going to be 20,000 ranks ahead because of the matchmaking changes in conjunction with unannounced placement count changes.
It doesn't make a lot of sense. I thought as we progressed through the championship, we would enter new leagues which would put us in competition with "rosters that looked more like ours". This matchmaking does no such thing. It matches me against rosters that look partially like mine at the top, and a boat load better the further down you go. It does do a really good job of preventing me from getting to a higher league. Essentially, leagues are just a lifetime achievement award, much like character levels. Play long enough and you'll earn enough "points" to get there.
I understand CG is trying to rectify a strategic error (and that is, creating a game mode which incentivized you NOT to take part in the activity that most directly reflects on revenue - adding GP to your roster), and maybe this ultimately does that. What it appears to do more than anything is reward mediocrity.
Thanks for pulling the problem out of dichotomical which one is good/lean-fluff debacle which won't ever lead anyone anywhere. I agree with your points. Both of these algos won't work. They are both brute force GP oriented approaches and will fall prey to their inherent logic just by this fact. GP means nothing no matter from where you slice it. CG needs to go back to their premise -improved matchmaking- announcement and make the algo dependant on multiple factors, instead of something very visible which players will always try to take advantage of. Both algos causes players to act in one way or the other just to have the upper hand on the algo instead of just trying to develop their rosters to the best state possible on all fronts (i.e. mods, zetas etc.).- MasterSeedyNew AceSo...
They say that rewards are different in different divisions, but if you look at the rewards, they don't in fact change with different divisions.
What's up with that? - I must say u guys have done a great job of on everything lately .I'm really enjoying the new TB and Ga .Forget the haters keep up the great work ;)
- MasterSeedyNew Ace@SirCrankz
Yes, RNG has everything to do with how you fare in your first few matches. But if you're a strong player with a good inventory who gets bad RNG at the beginning, you will quickly be paired with people who aren't strong players and/or don't have strong inventories and there won't be any real worthy opponents for the AI to pick from. Then you'll win a few matches (and quite easily).
In the short run, your wins & losses will be heavily dependent on RNG. However, the point of the 5-week championship (which did not happen this time, it was just a 1-week exhibition) is that by the end of the 2nd week you've had a chance for RNG in matchmaking to bounce you up too fast and then set you up against people you can't beat or bounce you down undeservedly and then set you up against easy victims. Either way, by a couple weeks in the initial RNG effects are minimized because your future matches are determined in large part on performance in prior matches, and so then the last 3-week run to the championship will be less and less determined by RNG and more and more by your roster and your skill.
I think you're failing to appreciate the entire point of moving to a 5-week championship. This one-week exhibition still has all the flaws of the original GA because there's not enough time to adapt matchups - just as there wasn't when your 7 competitors were chosen before the AI could see how well you would do.
Previously the rewards were more heavily RNG based. Moving forward this will be less and less true. That's not flat earth, that's understanding the point of the new system. "MasterSeedy;c-1904718" wrote:
@SirCrankz
Yes, RNG has everything to do with how you fare in your first few matches. But if you're a strong player with a good inventory who gets bad RNG at the beginning, you will quickly be paired with people who aren't strong players and/or don't have strong inventories and there won't be any real worthy opponents for the AI to pick from. Then you'll win a few matches (and quite easily).
In the short run, your wins & losses will be heavily dependent on RNG. However, the point of the 5-week championship (which did not happen this time, it was just a 1-week exhibition) is that by the end of the 2nd week you've had a chance for RNG in matchmaking to bounce you up too fast and then set you up against people you can't beat or bounce you down undeservedly and then set you up against easy victims. Either way, by a couple weeks in the initial RNG effects are minimized because your future matches are determined in large part on performance in prior matches, and so then the last 3-week run to the championship will be less and less determined by RNG and more and more by your roster and your skill.
I think you're failing to appreciate the entire point of moving to a 5-week championship. This one-week exhibition still has all the flaws of the original GA because there's not enough time to adapt matchups - just as there wasn't when your 7 competitors were chosen before the AI could see how well you would do.
Previously the rewards were more heavily RNG based. Moving forward this will be less and less true. That's not flat earth, that's understanding the point of the new system.
You seem to not understand the implications on league progression that rng matchmaking makes. 1 week vs 5 weeks will not change this one bit.
People (all within a given division) have different max points possible thus allowing them to progress to Kyber at different speeds. This applies to 1 week and 5 week formats equally"TVF;c-1892246" wrote:
"No_Try;c-1892218" wrote:
Everything hinges on the new matchmaking. People will start speaking different tunes starting from tomorrow if CG manages to meet their intention in the matchmaking announcement.
Disagree, because people who lose will always complain about the matchmaking, and 50% of people will lose.
Disagree... matchmaking is very one sided if you do the pre game research on your matches...you know a lean match from a broad match..just by counting zetas and G12/+ toons when your out.matched by 1/3 both ways....then cross compare GP...(and take it further toon for toon). Then in match you see if you set the best you have..and then take 15 rounds to clear the entire board...if you clear the board.... and they can do it in half the time 8 rounds it is clearly still mismatched.- For myself it no longer matters....they couldn't match players if they were given the answers. We believed in them when they said it was fixed....more balanced and fair. Not the first time we were mislead. This going back to when we were encouraged to develop the rosters for TB, others toons needed and developed exclusive for tb very...and other squads of toons for mods...then have the carpet yanked from under our feet. No longer needed those toons for mod challenges...the exclusive toons for TB needed dropped...and all that build and invest in your roster... now denied. Andnow....surprise.....GA and GAC.
My idea of balance would be equal zetas +/- 5 and g12/+ (+/-) 10 with +/- 150k GP....not +15-20 zetas & +15-25 g12 with my opponents still coming in lower GP by 250-350k. This is still lean vs broad. Those margins are and do decide matches. "BobcatSkywalker;c-1904763" wrote:
"MasterSeedy;c-1904718" wrote:
@SirCrankz
Yes, RNG has everything to do with how you fare in your first few matches. But if you're a strong player with a good inventory who gets bad RNG at the beginning, you will quickly be paired with people who aren't strong players and/or don't have strong inventories and there won't be any real worthy opponents for the AI to pick from. Then you'll win a few matches (and quite easily).
In the short run, your wins & losses will be heavily dependent on RNG. However, the point of the 5-week championship (which did not happen this time, it was just a 1-week exhibition) is that by the end of the 2nd week you've had a chance for RNG in matchmaking to bounce you up too fast and then set you up against people you can't beat or bounce you down undeservedly and then set you up against easy victims. Either way, by a couple weeks in the initial RNG effects are minimized because your future matches are determined in large part on performance in prior matches, and so then the last 3-week run to the championship will be less and less determined by RNG and more and more by your roster and your skill.
I think you're failing to appreciate the entire point of moving to a 5-week championship. This one-week exhibition still has all the flaws of the original GA because there's not enough time to adapt matchups - just as there wasn't when your 7 competitors were chosen before the AI could see how well you would do.
Previously the rewards were more heavily RNG based. Moving forward this will be less and less true. That's not flat earth, that's understanding the point of the new system.
People (all within a given division) have different max points possible thus allowing them to progress to Kyber at different speeds. This applies to 1 week and 5 week formats equally
Except like 99% of the entire playerbase will never see kyber once in the next few years....The vast majority of the game will take their 1000 GAC coin reward at the end of the month and buy 4-8 salvage.....hopefully the rewards will be different at the end of the big one so we can buy 16-20 salvage after 5 weeks of grinding... woo woo !!!! Not enough to make me care....but enough to at least ensure I will always set a defense and try every match
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