Forum Discussion
6 years ago
"leef;c-1763525" wrote:"Rath_Tarr;c-1763492" wrote:
Ultimately though, there will need to be some measure of player skill factored into matchmaking. The most obvious one being win-loss ratio. Players with better ratio get matched with tougher opponents. Ones with poorer ratios get matched with weaker opponents.
Otherwise, no matter what you do there are going to be players who get curb-stomped and others who have easy wins.
Why? Don't more skillfull players deserve to win more often?
Curb-stomping random n00bs does not make one skillful.
"leef;c-1763525" wrote:
The only way i would prefer to play vs better opponents systematically because i keep winning is if that also comes with better rewards.
I would have no issue with scaling rewards to skill level.
"leef;c-1763525" wrote:
Equality of outcome in a competative game mode is not desirable imo. "rigging" the system so that everyone has roughly the same win-loss ratio seems silly to me. What's the point in wanting to win if that inevitably leads to eventually losing more often?
I'd call that fixing one problem by creating a different problem. A less desirable problem imo.
Pitting players against comparable opponents gives them a chance to win or to learn from a loss. Getting stomped every time just discourages them from playing.
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