"Rath_Tarr;c-1763654" wrote:
Curb-stomping random n00bs does not make one skillful.
No, it's the other way around. If you're skillful, you can curb-stomp random noobs.
I would have no issue with scaling rewards to skill level.
If they did that it would atleast make sense to group players based on skill level.
Pitting players against comparable opponents gives them a chance to win or to learn from a loss. Getting stomped every time just discourages them from playing.
Right, but artificially manipulating the players' win/loss ratio by matching them with either stronger or weaker opponents makes all the effort players put in this game mode trivial. No matter what you do, you'll end up with the same results as the next guy. Unless you'll get better rewards when you're in a higher reward tier due to winning alot ofcourse.
I'm not sure what's preferable though, the current system or being matched based on both roster strenght and player skill resulting in 50/50 winloss ratio across the board with better rewards for higher "skill tiers". It kinda depends on how much better the rewards will get and if they will be scaled correctly so that players can't "game the system".
Personally i prefer to be matched on roster strenght alone and let "skill" determine who wins. An argument could be made that developing a roster that's suitable for GA can be considered a "skill" aswell. I for one mostly win due to my roster, not because i'm such a great GA player. Please note that i'm not only referring to the optimal usefull toons/GP ratio, but also the choice of which toons you geared, which zetas you applied, how good your mods are and how you choose to equip them. Having alot of g12 toons, but relatively low GP due to having very little fluff doesn't necessarily make your roster suitable for GA. It does obviously help and ideally you want both; the right toons/mods and a great g12/GP ratio.
End of the day if you want to reward players for being better it will inevitably lead to other players being discouraged because they're not that great at swgoh, there's no way around that. All the game needs to do in my opinion is provide equal oppertunity. Matchmaking based on GP kinda does that, it's far from ideal though.