Forum Discussion
Same here.. The skill rating idea is flawed. If they lost due to not participating in a round, they didn't lose based on skill. An easy way to clean this up is to penalize those who miss a round (or all rounds) by not allowing them in the next GA. That would force those with high GP to play the match or just sit out. You score a zero ( no attempts) , you sit out the next one. The result of this would remove high GP players in lower tiers. They would be forced to move up to a tier that they belong. Those with lower GP would compete against lower GP that are closer in skill. That would increase the skill and reduce lopsided matches. Those of you who say "its better than it was, please stop covering for CG". This is not a good match making experience.
This wouldn't do anything. Players who just do one battle for rewards would still fall, and be met by players climbing. Your system would just reinforce doing the one battle, perhaps making it even worse for the lower player in the lopsided match. Right now a player that is faced with a defence they cannot score more than 10 against has the chance that the other player does nothing at all. If the big player would be punished in any way, they will definitely run a battle, probably a win on auto.
Also, what about when life gets in the way and you don't get to attack? You get punished for that? Broken phone, sick family, injury, work emergency, there are any number of reasons a player may not attack. No punishment needs to be meted out for that.
About SWGOH General Discussion
Recent Discussions
- 52 minutes ago
- 54 minutes ago
- 2 hours ago
- 4 hours ago
- 4 hours ago