"CG_SBCrumb;c-1691988" wrote:
"VallejoMach;c-1691945" wrote:
Immediate concern is, how much time per day is this going to take? I took it easy last week and my screen time was down 37% to just 3.5 hours per day...amazingly, and perhaps disturbingly, that's not even an exaggeration.
Point is, for a mobile game there's already some fairly hefty time commitments involved in the game if you're part of an active guild. Has this been considered? What about offsetting time required with some QoL shortcuts elsewhere to compensate?
We hear you, the time commitment was another big topic we examined closely with this feature. We don't want this to turn into hours and hours of work. This should be a fun way to compete with players of a similar level
I think the game has grown past timers at all; especially with arena payout times shifting I think eliminating cooldowns on battles would help as would removing CDs in challenges. There's so much we need to do, that feature isn't needed anymore to keep us logging in the game. Or at least graduate them out similar to Gal War where you age in to that system. The game is fun, but the time issue really is a big concern for many.
Another area of opportunity would be for Territory battles, having the guild leader ablity to advance to the next phase so TBs could be completed in fewer days. Having a handful of days where there's no guild stuff reuqired to do aside from getting your 600 would be a nice relief.
Automatic entry in raids would be a nice feature as well.