Forum Discussion

Xcien's avatar
4 years ago

Grand Inquisitor Kit Idea

Well, here is a new kit regarding the Grand Inquisitor. This kit is also introducing the new faction Inquisitorus, that the Grand Inquisitor is part of. If you have any feedback, please tell me.



Unit Name: Grand Inquisitor
Tags: Dark Side, Attacker, Leader, Empire, Inquisitors
Description: Calculating Inquisitor Leader with strong Anti-Jedi synergy that motivates his Inquisitor allies to defeat Jedi enemies.
Archetypes: Agility (AGI)
Basic: Calculating Strike (Omega):
Spoiler
Deal physical damage to target enemy. If they are above 50% health, inflict Offense Down and Healing Immunity for 2 turns. If they are below 50% health, gain Offense Up and Defense Penetration for 1 turn.
Animation: The Grand Inquisitor lunges at target enemy, then slashes them with his lightsaber.


Special: There is Another Path (Cooldown 4) (Omega):
Spoiler
All Empire allies gain Offense Up, Health Steal Up, and Defense Penetration for 3 turns. Jedi enemies are inflicted with Healing Immunity and Speed Down for 2 turns. If Darth Vader or Emperor Palpatine are allies, they gain Potency Up as well.
Animation: The Grand Inquisitor brings his lightsaber blade in front of his face, then moves it to its original position.


Special: Spinning Blades (Cooldown 4) (Omega):
Spoiler
Deal Special Damage to target enemy and dispel all buffs. For each buff dispelled, deal damage equal to 10% of their Max Health. Jedi enemies cannot evade this attack.
Animation: Ignites the lightsaber's second blade, then throws the lightsaber at target enemy. It strikes them, then comes back to the Grand Inquisitor's hand, and the second blade is deactivated.


Leader: Jedi Hunters (Zeta):
Spoiler
Inquisitor allies have +50% Offense and +50% Potency against Jedi enemies. Empire allies gain Offense Up and Defense Up at the start of each encounter for 3 turns. Whenever a Jedi enemy or ally is defeated, all Inquisitorus allies gain 10% Turn Meter and have a 50% chance to reduce their cooldowns by 1.
-Zeta: Inquisitorus allies gain 15% Turn Meter and then the ally who defeated the Jedi enemy has their cooldowns reduced by 1. All other Inquisitorus allies have a 60% chance to reduce their cooldowns.


Unique: There Are Some Things Far More Frightening Than Death (Zeta):
Spoiler
The Grand Inquisitor cannot be revived. When Grand Inquisitor is defeated in an encounter, he grants all Empire allies Speed Up, Offense Up, dispels all their debuffs, and gives them 30% of his Max Health.
-Zeta: When Grand Inquisitor is defeated in an encounter, Empire allies are granted all of his non-unique buffs and gain 40% Turn Meter..


Unique: Calculating Hunter (Zeta):
Spoiler
The Grand Inquisitor has +15% Defense Penetration for each Jedi or Rebel enemy, and +10 Speed for each Empire or Sith ally. If all allies are Inquisitors, Grand Inquisitor gains Protection equal to 30% of his Max Health.
-Zeta: If all allies are Inquisitors, Grand Inquisitor gains Protection equal to 40% of his Max Health. Grand Inquisitor has +20% Defense Penetration, and +15 Speed.