"Kyno;c-1537310" wrote:
"GOWLIKEABOSS;c-1537303" wrote:
"Kyno;c-1537298" wrote:
"DarthPurgatory;c-1537240" wrote:
Agreed; the step towards a one-turn explosion was a step in the right direction but it does not need to be the last step. TDs still need more work. The percentage reduction particularly hurt their usefulness; as one of the few using a workable Bomb Squad before they were popular, it felt heavy handed to see them adopt popularity just in time to get hit with the nerf bat simply for doing what they were designed to do.
I think they are a very powerful weapon so, they have to be cautious with changes that make them more viable.
I'm hoping we will see more changes down the road as they try to keep improving them and the BH that use them.
I think they can risk being more aggressive with them. Only 3 playable characters even have them, all are bounty hunters, and only Greedo and now Dengar are good characters (Zam is ok at best).
It's not like they are changing 'ability block' or 'offense down' or some other ability that 25% of toons have.
I would argue the opposite way. If they push them too far, it could push the meta to a small restricted set. People would invest in very specific toons, then they would "have to" nerf them....that's a bad approach, IMO.
All BH are f2p. The current meta is only mostly f2p. Even if it did push the meta, it wouldn't be bad.
More importantly, I don't think most people want thermal detonators to take 50% health per detonator. But consider: deathmark takes 50% health. I use DT in my non-zeta arena team and he's fabulous. But he's not meta.
I think most people just want thermal detonators to actually work. Either be undispellable, blow up upon dispel, be irresistible, or something. As of now, bounty hunters are blocked from their full potential because you need so much potency for detonators to be even remotely reliable. My BHs all have like 80% potency from mods, and their detonators only stick about 2/3 of the time. Crazy.
Edit: .