Forum Discussion
MasterSeedy
5 years agoSeasoned Ace
Event after event has show that the only real way CG has to make an event "difficult" , without preventing use of some of the faction, is to raise the speed/increase the number of turns the enemy team takes relative to yours, I don't see this changing because speed and taking turns is king.
Agreed, though I find this weird, since if you boost health and/or defense absurdly without boosting anything else, you're still going to take damage from a lot of enemy turns, but you're going to take it over time, with your own turns interspersed. That means you actually get a chance to play the event before you die instead of simply watching the enemies act over & over like a bad movie.
That said, I have JKL & don't have too much trouble with this event. It's always possible to mis-time calling Luke with the squad special, but if you manage that part correctly, you'll win so long as you get a turn in p1 before you lose any crucial characters. And you can guarantee yourself a turn in p1 with JKA and/or JKR. You can nearly guarantee yourself one if you use Old Ben. And you can make one very, very likely (though not guaranteed) with Shaak Ti. There's no reason that this can't be completed with a g12-relic Jedi squad, provided you have JKL as your leader. (Oddly, gear isn't as important as you might think. It's JKL's kit that makes the difference. In fact, with higher gear this month than last, it's harder to prep JKL's stun for the next encounter because you kill of the current enemies too quickly.) Sure, JKL is required and that's a disappointment for most folks, but I miss out on lots of possible wins because I don't have the Sith Triumvirate geared up. It is what it is, and part of the game is a collection game.
The difference, and why I'm satisfied with this event having its difficulty based around insane speed & preloaded TM is because there's a character with a kit that specifically allows you to deal with insane speed and pre-loaded TM. With other factions (literally every other faction) that don't have any characters with a Jedi Luke-type kit, I'd like to see them come up with different ways to make the battle challenging.
And in particular, I'd like to see them create battles where you still get to do whatever makes that faction cool. Sith factions should still be able to inflict debuffs, jedi should still be able to heal, rebels should still be able to counter-attack and critically hit, etc. It would require better theory crafting on CG's part, but it would also result in a more interesting game.
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