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SnakesssOnAPlan's avatar
9 years ago

HAAT P3: Was 1.16M, Now 1.26M (Chirpatine)

Not claiming the highest Chirpatine score, but was quite proud of my efforts earlier tonight. I managed to shock all the droids before the big cannon got a shot, thanks to Chirpa's Special calling EP to assist. In fact, I usually retreat until I get the EP assist.

I average around 800-900K+ In P3. I've hit 1M previously, but this is certainly my best run to date. EP has Offense and Potency Mods. Hopefully this will help others with strategy.

9.15% damage for a total of 1,162,623. Based on my calculations from playing, total Heroic AAT damage would be:

P1: ~4,073,067
P2: ~19,122,756
P3: ~12,706,262
P4: ~12,448,325

https://s29.postimg.org/tht1f7mwn/IMG_8179.png
https://s29.postimg.org/f71z01baf/IMG_8182.png
https://s29.postimg.org/5b0w0e5if/IMG_8183.png

Edit: See my followup further down, or click here:

https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/875865/#Comment_875865

29 Replies

  • I've gotten 1.5 a few times, rng needs to be with you for that though.
    Tips:
    1. You want palp to have a high cc, I run cc an cd mods with a 216 cd and 55% cc. He doesn't need speed except a 30 speed arrow, use high cc secondary mods.
    2. Tanks I have better success with crit avoidance arrows, some use protection arrows either work but don't use speed arrows on sth or any tank. Sth is better if he goes after palp so the time between shock one and two is shorter. Try to get high protection secondary mods on all taunts.
    3. Only taunt sth until all adds are shocked, sf will get to go after palp starts due to tm from sth. Use RG defense up everytime you get a chance.
  • "DarkDiggler;876074" wrote:
    I've gotten 1.5 a few times, rng needs to be with you for that though.
    Tips:
    1. You want palp to have a high cc, I run cc an cd mods with a 216 cd and 55% cc. He doesn't need speed except a 30 speed arrow, use high cc secondary mods.
    2. Tanks I have better success with crit avoidance arrows, some use protection arrows either work but don't use speed arrows on sth or any tank. Sth is better if he goes after palp so the time between shock one and two is shorter. Try to get high protection secondary mods on all taunts.
    3. Only taunt sth until all adds are shocked, sf will get to go after palp starts due to tm from sth. Use RG defense up everytime you get a chance.


    I'd second this, I switched to CC/CD from offense set and the damage is better. I also use crit avod on taunters.

    I didn't think about STH going after EP, that's a good tip.

    To the OP, do you not have STH, this is where he shines. If you're using him for P2/4 rebel teams there are way better choices than STH as your 4th and 5th.
  • Hey other than Chirpa combo and Zader, what other alternative teams are an option for this phase?

    The thing is me and a couple of others will have to carry our guild, so I will need 2 squads
  • "sneeekypants;876198" wrote:
    "DarkDiggler;876074" wrote:
    I've gotten 1.5 a few times, rng needs to be with you for that though.
    Tips:
    1. You want palp to have a high cc, I run cc an cd mods with a 216 cd and 55% cc. He doesn't need speed except a 30 speed arrow, use high cc secondary mods.
    2. Tanks I have better success with crit avoidance arrows, some use protection arrows either work but don't use speed arrows on sth or any tank. Sth is better if he goes after palp so the time between shock one and two is shorter. Try to get high protection secondary mods on all taunts.
    3. Only taunt sth until all adds are shocked, sf will get to go after palp starts due to tm from sth. Use RG defense up everytime you get a chance.


    I'd second this, I switched to CC/CD from offense set and the damage is better. I also use crit avod on taunters.

    I didn't think about STH going after EP, that's a good tip.

    To the OP, do you not have STH, this is where he shines. If you're using him for P2/4 rebel teams there are way better choices than STH as your 4th and 5th.


    I have been using Zader, EP, TFP, Shore, and STH for up to 1.33M in P3 (see link below). I'll try y'all's suggestions. Thanks!

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/88261/heroic-aat-p3-testing-10-48-1-331-616-not-chirpatine
  • "DarkDiggler;876074" wrote:
    I've gotten 1.5 a few times, rng needs to be with you for that though.
    Tips:
    1. You want palp to have a high cc, I run cc an cd mods with a 216 cd and 55% cc. He doesn't need speed except a 30 speed arrow, use high cc secondary mods.
    2. Tanks I have better success with crit avoidance arrows, some use protection arrows either work but don't use speed arrows on sth or any tank. Sth is better if he goes after palp so the time between shock one and two is shorter. Try to get high protection secondary mods on all taunts.
    3. Only taunt sth until all adds are shocked, sf will get to go after palp starts due to tm from sth. Use RG defense up everytime you get a chance.


    FWIW, I get the first shock from EP, and have my Chirpa timed to go after Palp. I use Chirpa's assist and hope for EP — If I don't get it, I retreat and go again (usually get within 1-5 tries) — and then EP immediately gets a 3rd shock chance. After that, I can get the last 3 shocks in before the big tank cannon goes. I definitely use RG's defense up as much as possible (EP's loses it, naturally, whereas I time it so my Taunters usually keep it).

    Thanks for the advice. I'll incorporate it for sure!
  • I've fully committed myself to the darkside, as I no longer run Chirpatine. I use close to what an above poster stated. zVader, TFP, EP, ShT, and RG. STH intrigues me some though, especially in the early stages while getting shocks landing. I like RG for the auto-taunt and his buff. TFP gets tons of shots in on B2, and if you're like me and have lots of cc/cd on him, he can really make a difference.

    Really, the biggest thing with p3 is the RNG factor of B2's counter. Sometimes it goes off after every shot or 2, and sometimes I can get 10 shots in before he counters. I know for me personally, that if he's countering way too much, and ShT is down before I've done 5% dmg on B2, then I'll retreat out and try again.

    Edit: No matter how high your potency is, you will get resists. I had EP's potency up to 95% at one point, and was getting the same number of resists there as I was when I kicked it back down to 75%.
  • "Ryzak620;876699" wrote:
    Edit: No matter how high your potency is, you will get resists. I had EP's potency up to 95% at one point, and was getting the same number of resists there as I was when I kicked it back down to 75%.


    That's due to the insane tenacity of the boss. Increased Potency does help for the shocks on the add droids, however. The Zader team you run is an alternative team I run when I don't feel like Chirpatine, tho I often use Shore instead of RG in that lineup. Shores gives Crit Hit Immunity buff, which is great coupled RG's Defense Up (when I run Chirpatine). TFP's Tenacity Down helps land the Zader DOTs.
  • scuba75's avatar
    scuba75
    Rising Traveler
    8 years ago
    Not sure of your mods but try crit avoidance on SF and rg
  • "scuba;877161" wrote:
    Not sure of your mods but try crit avoidance on SF and rg


    Will do! Thank you!

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