Forum Discussion

ShogunUsagi's avatar
7 years ago

Hard Node Farms

Anyone else here think that these non meta changing characters like bossk and visas should not have gone to hard nodes?

There are plenty of other places they could have gone (I remember CG saying they were never going to update certain stores again) but there are 3 empty and 6 double cantina nodes that could have been used for these characters.

The fact that it takes 6 months to 7* a character on a hard node makes the game less fun, I have been farming Visas since she realised to F2P and only received 9 shards YES 9 that is with refreshes aswell.

Please CG you need to start thinking about updating your release candace.

I saw a post not long ago about a good replacement for your system yet you have not acknowledged it, please listen to the community.

thanks
  • I understand the pacing structure as characters shift from being more exclusive and therefore more valuable, to becoming ftp farmable. Problem is that that structure kind of stops when they become farmable. Rogue one units, for example, are nearly 2 years old, yet are still consigned to 20 cost single hard nodes. Meanwhile you have Visas and Sion at the same rarity. Occasionally you'll find them in the guild events store, but not often enough to make much of a difference.

    I don't mind the hard nodes, but as newer units start rotating in to the farming pool, these older ones should be reflectively more accessible by being put onto either multiple or cheaper energy costing nodes or both.

    The less than what I would describe as "exclusive" character, Storm Trooper for instance, is still hanging around on a 12 and 20 cost hard node despite being cantina store farmable. He's far from the only extremely old unit wasting spots that should have something more recent on them. Just saying...

    Removing rotating units entirely from the shard store was also imo a poor decision.