Forum Discussion
MasterSeedy
2 years agoRising Ace
When I tap on a currency at the top of the guild store, I don't want an explanation of how I can get more currency if I do a raid, I want the store to show me ONLY purchases I can make with that currency.
You've already made each currency tappable, CG. Now you just have to give tapping a useful function instead of a useless one.
The store is a disaster. Please fix it.
Secondly... I agree with the pricing issue. I have detailed before that you can get a single Chromium relic mat for 22 Mk1 tokens by purchasing gear and trading it in to the Scavenger, but it requires 550 or so Mk2 tokens to buy the mats directly. I don't know why you want to do this to players, but while you are statistically certain to get some players ignorant of trade-in value purchasing relic mats directly, for the people who play your game seriously you are only guaranteeing that we have to push more buttons.
Why not offer those relic mats for the same price as the gear used to convert? It would save most of your players useless clicks and it wouldn't change the gear economy in any way.
Honestly, right now you could charge 28 Mk1s for a single Chromium mat and people would say, "Oh, they're charging a convenience tax" and laugh it off. But when you charge 25x the amount of currency (550 instead of 22) AND on top of that you're requiring a more valuable currency to begin with, you come across as either evil, trying to rip off players who accidentally click on something or rip off new players who don't understand the game yet, or you come across as complete doofuses who really don't understand your own gear economy.
Are you evil? Are you doofuses? No? Then why not just give us reasonable pricing and save us some clicks while reducing player frustration at worthless extra steps AND earning yourself some goodwill?
You've already made each currency tappable, CG. Now you just have to give tapping a useful function instead of a useless one.
The store is a disaster. Please fix it.
Secondly... I agree with the pricing issue. I have detailed before that you can get a single Chromium relic mat for 22 Mk1 tokens by purchasing gear and trading it in to the Scavenger, but it requires 550 or so Mk2 tokens to buy the mats directly. I don't know why you want to do this to players, but while you are statistically certain to get some players ignorant of trade-in value purchasing relic mats directly, for the people who play your game seriously you are only guaranteeing that we have to push more buttons.
Why not offer those relic mats for the same price as the gear used to convert? It would save most of your players useless clicks and it wouldn't change the gear economy in any way.
Honestly, right now you could charge 28 Mk1s for a single Chromium mat and people would say, "Oh, they're charging a convenience tax" and laugh it off. But when you charge 25x the amount of currency (550 instead of 22) AND on top of that you're requiring a more valuable currency to begin with, you come across as either evil, trying to rip off players who accidentally click on something or rip off new players who don't understand the game yet, or you come across as complete doofuses who really don't understand your own gear economy.
Are you evil? Are you doofuses? No? Then why not just give us reasonable pricing and save us some clicks while reducing player frustration at worthless extra steps AND earning yourself some goodwill?
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