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6 years ago
I guess what you’re getting at is that attacking a character does a number value of damage but health equalization is based on percentages right?
So, if I hit an character for 10k damage when his max health is 20k then a 50% would be factored into the equalization. If I instead hit a different character for 10k when that character’s max health is 100k then a 10% would be factored into the equalization. In other words, you should be attacking the lowest health character to bring the whole team down faster.
I’m just curious if I understand you correct.
So, if I hit an character for 10k damage when his max health is 20k then a 50% would be factored into the equalization. If I instead hit a different character for 10k when that character’s max health is 100k then a 10% would be factored into the equalization. In other words, you should be attacking the lowest health character to bring the whole team down faster.
I’m just curious if I understand you correct.
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