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6 years ago
"DuneFlint;c-1925316" wrote:"Scuttlebutt;c-1925293" wrote:
I guess what you’re getting at is that attacking a character does a number value of damage but health equalization is based on percentages right?
So, if I hit an character for 10k damage when his max health is 20k then a 50% would be factored into the equalization. If I instead hit a different character for 10k when that character’s max health is 100k then a 10% would be factored into the equalization. In other words, you should be attacking the lowest health character to bring the whole team down faster.
I’m just curious if I understand you correct.
Basically yeah.
Take a 200k health malak and a 40k health drevan. You get drevan to 50% which would be 20k health. He equalizes with malak, so now they're both at 75% health. Malak would lose 50k health, drevan would gain 10k health. So the equalization is a net loss of 40k health.
It's unfortunate, but I don't know that there is a great alternative.
Yep, definitely isn't true equalization. In your example, they both should have 110K Health. DR saves himself and add a huge amount of survivability, malak is much more brittle, but he can actually recover it and add to his pool.
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