8 years ago
Heroic AAT Strategies: P4 feat. Chaze (4.2M)
First off, thanks to @FN55378008 for providing the videos and team comps for this strategy comparison.
Heroic AAT Strategy Comparison: P4 feat. Chaze
The following two videos and accompanying strategies provide different successful strategies we found in Phase 4 using a team of Wedge lead, Biggs, Han, Baze, and Chirrut.
Obviously this sort of exact team composition will not be available to everyone because of the character exclusivity, but hopefully it will also provide insight on two different ways to tackle phase 4 for a higher damage output.
Strategy 1: Minimal Annoyance strategy (3M/25%)
The first, fairly obvious and self explanatory, strategy is to just kill everything and do as fast as you can to get to topple. That means start off killing those pesky B2s first, followed by burning down the AAT turrets while sneaking in hits to the main hull when it won't mess up your TM. Aside from that, topple as much as you can, and try to prevent the AAT from taking many turns, subsequently delaying its fireball attack.
Phase 4 Chaze 3M (25%) Damage video: https://m.youtube.com/watch?feature=youtu.be&v=PYEgBb1Tz30
Stategy 2: Maximum Damage strategy (4.2M/34%)
Now bear with me here, but what if...you DIDN'T kill all the things? Or is it possible that the AAT doesn't even get one turn? Well, the answer to both is yes.
This second strategy involves hitting the turrets as fast as possible, and leaving the B2s alone (for the most part). In this case, by killing the turrets fast enough, the AAT never actually takes a turn. Sure you'll get the occasional poke from the B2s, but it's sure better than getting hit by a fireball.
Also, a fun thing to note, when in topple, the B2s are not able to dispel the topple buffs, so they are hardly a threat during topple, hence the ability to leave them alone for the most part.
The following video highlights this use of strategy, and the most important thing to note is that he takes 14 consecutive topples before getting to enrage, and the AAT never gets a turn.
Phase 4 Chaze 4.2M (34%) Damage video: https://m.youtube.com/watch?v=pByF7kG-F5E&feature=youtu.be
Again, not everyone will be able to try out this exact team comp, but everyone can attempt the strategies presented to try to improve their personal scores. Leaving the B2s alone and going straight for topples of course requires significant speed mods, but even if the tank does take turns, it may in fact take less turns overall compared to killing the B2s.
Heroic AAT Strategy Comparison: P4 feat. Chaze
The following two videos and accompanying strategies provide different successful strategies we found in Phase 4 using a team of Wedge lead, Biggs, Han, Baze, and Chirrut.
Obviously this sort of exact team composition will not be available to everyone because of the character exclusivity, but hopefully it will also provide insight on two different ways to tackle phase 4 for a higher damage output.
Strategy 1: Minimal Annoyance strategy (3M/25%)
The first, fairly obvious and self explanatory, strategy is to just kill everything and do as fast as you can to get to topple. That means start off killing those pesky B2s first, followed by burning down the AAT turrets while sneaking in hits to the main hull when it won't mess up your TM. Aside from that, topple as much as you can, and try to prevent the AAT from taking many turns, subsequently delaying its fireball attack.
Phase 4 Chaze 3M (25%) Damage video: https://m.youtube.com/watch?feature=youtu.be&v=PYEgBb1Tz30
Stategy 2: Maximum Damage strategy (4.2M/34%)
Now bear with me here, but what if...you DIDN'T kill all the things? Or is it possible that the AAT doesn't even get one turn? Well, the answer to both is yes.
This second strategy involves hitting the turrets as fast as possible, and leaving the B2s alone (for the most part). In this case, by killing the turrets fast enough, the AAT never actually takes a turn. Sure you'll get the occasional poke from the B2s, but it's sure better than getting hit by a fireball.
Also, a fun thing to note, when in topple, the B2s are not able to dispel the topple buffs, so they are hardly a threat during topple, hence the ability to leave them alone for the most part.
The following video highlights this use of strategy, and the most important thing to note is that he takes 14 consecutive topples before getting to enrage, and the AAT never gets a turn.
Phase 4 Chaze 4.2M (34%) Damage video: https://m.youtube.com/watch?v=pByF7kG-F5E&feature=youtu.be
Again, not everyone will be able to try out this exact team comp, but everyone can attempt the strategies presented to try to improve their personal scores. Leaving the B2s alone and going straight for topples of course requires significant speed mods, but even if the tank does take turns, it may in fact take less turns overall compared to killing the B2s.