Forum Discussion
9 years ago
On first glance, this character is incredibly intriguing. As F2P, I'd certainly hope this character was a farmable one, but I would completely understand if it were introduced via Aurodium, and wouldn't be mad about that as it's not COMPLETELY overpowered as a whole. While being a very useful character in bringing together the light and dark side (I completely see the thought process behind this possibly being Revan, @Mofojokers1992), it's not so OP that if it's made exclusive will break the game.
I don't think not knowing the type a character is will be much issue, honestly. If you hit a target, you'll inflict some kind of debuff, that's good enough for me! I really like the idea of having abilities that vary based on the target's buffs, debuffs, character types, etc. It adds more depth and strategy to the game.
Suggestion to attacking Tanks: Since not all tanks have taunts, having an effect that depends on taunts would not be as useful. I propose this: If the tank is currently taunting: Remove Taunt and apply Healing immunity/Defense down (perhaps one or the other), if the tank type character is NOT taunting (whether capable of taunting or not) remove all buffs and apply Buff Immunity/Speed Down.
This negates the possibility of the tank-type character being able to taunt, while also negating other tank-type characters like Savage Oppress who gains Off/Def Up from taking hits, and also slows other non-taunting tank characters like CT-5555 and Mace down, removing some of the threat factor.
I don't particularly like the making them stealth aspect of that ability, honestly.
I don't think not knowing the type a character is will be much issue, honestly. If you hit a target, you'll inflict some kind of debuff, that's good enough for me! I really like the idea of having abilities that vary based on the target's buffs, debuffs, character types, etc. It adds more depth and strategy to the game.
Suggestion to attacking Tanks: Since not all tanks have taunts, having an effect that depends on taunts would not be as useful. I propose this: If the tank is currently taunting: Remove Taunt and apply Healing immunity/Defense down (perhaps one or the other), if the tank type character is NOT taunting (whether capable of taunting or not) remove all buffs and apply Buff Immunity/Speed Down.
This negates the possibility of the tank-type character being able to taunt, while also negating other tank-type characters like Savage Oppress who gains Off/Def Up from taking hits, and also slows other non-taunting tank characters like CT-5555 and Mace down, removing some of the threat factor.
I don't particularly like the making them stealth aspect of that ability, honestly.
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