Forum Discussion
9 years ago
"CG_CapGaSP;59372" wrote:
Another SUPER EARLY new character kit. Note that Conduit hasn't done a pass on all the upgrade levels. This particular character is heavily in flux, and does some new unique things never before seen so we want to get feedback really early in the process before we decide if we're definitively going this route with this character.
Character #4
Side: Neutral (character can be used in both light and dark battles)
Class: Support
Stats: (on a scale of 1-5 where 5 is best), Health 3, Speed 4, Protection 4, Armor 2, Resistance 3, Potency 4, Tenacity 4,
Kit:
1) Basic: Attack for physical damage. This attack deals much higher damage than normal but cannot crit on its own. Gain 5% crit chance for every debuff target unit is suffering from.
2) Special 1: Attack an enemy for special damage. If that enemy is a support N% chance to remove Y turn meter. If the target is a tank N% chance to inflict DEF down. If the Target is an attacker N% chance to inflict OFF Down.
3) Special 2: Deal low special damage to an enemy. If that enemy is currently taunting, N% chance to switch the taunt to stealth for one turn.
a. Upgrade: If the enemy has foresight, chance to inflict Root for one turn
b. Upgrade: If the enemy has advantage, chance to inflict Blind for one turn.
4) (Unique): N% chance to grant or ally advantage after taking damage.
5) (Leader): characters in Character’s party gain N potency while Character is alive. Non- dark side characters gain half of this effect. characters in Characters’s party gain N tenacity while Character is alive. Non- light side characters gain half this effect.
New Debuffs:
Root – Target cannot evade or dodge attacks.
Blind – Basic attacks have a 100% miss chance.
Summary:
So I took a long time to evaluate this set because of all the new technology. On the whole this is a good character but he needs some tweaks...
Pros:
* neutral is wonderful and will help greatly on the las/dis tables leveling up. I borrowed this for the gimme character suggestion on training events. Absolutely go for it.
* Special number one with conditional offensive debuffs is fantastic.
* special number two conditional debuffs are nice but the AI is going to be stupid with them.
* Unique is ok. But pretty much everything crits in arena these days. Unless you expand crit avoidance to non arrow mods that isn't going to change, if you do though, and advantage works through that then I would want this ability.
* Blind and Root are nice new abilities that will make future characters pretty darn interesting!
Cons:
* I'm not liking the crit on the basic. It's too confusing and you will have players modding for crit chance and wondering why it doesn't work. Better is to give him a low base crit chance and the crit with debuff bonus. Less confusing especially when 2x buffs start flying around.
* Special 2: aside from the AI butchering this ability, I'm not a fan of low special damage but the debuff is powerful enough to use it.
* The leader should be the unique and the unique should be the leader. Having one lone character.where leadership does not survive death is a bad thing.
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