HMP Droid Gunship Kit Concept
So I am basing this kit based on the current in game Territory Battle enemy unit that is in the current Lightside Geonosis Territory Battle. Yet I can see some other things get added to make this ship work better as a lifter for the Malevolence. Ill show the basic kit cause we only see access to the kit once, and then Ill show the updated abilities below with the changes in red. This ship needs this lifter. Plus It could lead to eventually getting Trench a capital ship and taking the Geo ships while the Malevolence gets the HMP Droid Gunship and the Droid Tri fighter. Plus it makes since that this ship is a Support while the Droid Tri gets the attacker tag.
Impairing Shot:(Basic)
Deal Physical Damage to target enemy and inflict Ability Block for 1 turn.
Rapid Firing Missiles:(Special)
Deal Physical Damage to all enemies. Enemies that had protection loose 25% Turn Meter. Enemies that don't have Protection are stunned for 1 turn.
Protective Shielding:(Special)
Dispel all debuffs from target ally. They gain Bonus Protection(100%) until the next time this ability is used, increased by 30% for each stack of overcharge on HMP Droid Gunship.
Collective Strategy: (Reinforcement ability)
Separatist allies gain 5% Critical Chance for each Droid ally. Droid Allies gain 5% Critical Damage for each Separatist ally. Enemies with Buzz Droids can't recover Protection. These effects are lost when HMP Droid Gunship is defeated.
Here is the Updated suggested kit. It shouldn't be hard to make this into a playable ship. However CG has their ways to soak up peoples money, which is why we have yet to see any background npc character added as a playable option. Also I am adding a Unique since it doesn't have one.
Impairing Shot:(Basic)
Deal Physical Damage to target enemy and inflict Ability Block for 1 turn. If the Malevolence is the ally capital ship, instead Ability Block and Daze for 2 turns.
Rapid Firing Missiles:(Special)
Deal Physical Damage to all enemies. Enemies that had protection loose 25% Turn Meter. Enemies that don't have Protection are stunned for 1 turn. These can't be resisted by Galactic Republic Enemies.
Protective Shielding:(Special)
Dispel all debuffs from target ally. Droid Allies recover 10% Health and Protection. They gain Bonus Protection (100%) until the next time this ability is used, increased by 30% for each stack of overcharge on HMP Droid Gunship. If Hyena Bomber is targeted, Hyena Bomber Taunts for 2 turns and gains Critical Hit Immunity for 2 turns. If another Droid or Separatist ally is targeted they gain Foresight for 2 turns.
Heavy Missile Platform Droid Gunship: (Unique)
Droid and Separatist allies have 1% Offense and Defense for every 2 relic levels on the Fleet Commander. These stats are doubled if the Capital Ship is Malevolence, and Tripled for Pilotless Separatist and Droid allies. While the Malevolence is the ally Capital Ship, Enemies with Buzz Droids can't recover Protection. These effects are lost when HMP Droid Gunship is defeated. When a Droid ally reinforces, Separatist allies recover 10% Health and Protection. When a Separatist ally reinforces, Droid allies gain a stack of Overcharge for 2 turns.
Collective Strategy: (Reinforcement ability)
Separatist allies gain 5% Critical Chance for each Droid ally. Droid Allies gain 5% Critical Damage for each Separatist ally. Droid Allies recover 10% Health and Protection.