9 years ago
Horrendous Mod Drop Rates: Working as Intended
Story time:
Today I wanted to get good mods, like any player. So I spent 2 cantina refreshes and used my regular cantina energy so that I had around 300 to spend on mods. Yay!!
After spending it all, guess how many mods I got that were useful...0, as expected.
HOWEVER, guess how many mods I got at all...0. ZERO mods from 300 energy spent. I'd like to call this bad RNG but something tells me this can't possibly be the case. There's no way in gosh darn heck that someone can spend 300 energy and get zero mods out of it.
I knew the drop rates were bad but this is just a whole new level of hilarity. I just laughed when I saw it. I even simmed in groups of 3 to achieve some perceived optimal drop rate, but still, zero mods.
Alright, story time is over.
Today I wanted to get good mods, like any player. So I spent 2 cantina refreshes and used my regular cantina energy so that I had around 300 to spend on mods. Yay!!
After spending it all, guess how many mods I got that were useful...0, as expected.
HOWEVER, guess how many mods I got at all...0. ZERO mods from 300 energy spent. I'd like to call this bad RNG but something tells me this can't possibly be the case. There's no way in gosh darn heck that someone can spend 300 energy and get zero mods out of it.
I knew the drop rates were bad but this is just a whole new level of hilarity. I just laughed when I saw it. I even simmed in groups of 3 to achieve some perceived optimal drop rate, but still, zero mods.
Alright, story time is over.