Forum Discussion
4 years ago
"Ravens1113;c-2308273" wrote:"Darksamus51;c-2308269" wrote:"DarjeloSalas;c-2308268" wrote:"Darksamus51;c-2308267" wrote:"DarjeloSalas;c-2308266" wrote:"Darksamus51;c-2308262" wrote:"Ryconnan;c-2308261" wrote:
While HT is annoying I grant you, if any character or ship could beat any other of comparable level where would the point be in getting any others unlocked.
It seems to me that having certain units more easily beatable by some and nearly impossible by other WAI. It makes you broaden your roster, which overall should be the aim in a collection game IMO.
I don’t disagree with you, it’s just that the process of broadening your roster takes years. Whereas in other Turn Based Strategy games it takes at most a day or two. Which makes characters and ships like this even more insufferable. And leveling up your roaster inflates your GP putting you in more difficult arena shards.
Your arena shard is fixed from the moment you unlock that game mode. Nothing you do to your “roaster” will change that.
If you were referring to more difficult GAC divisions, well, if you want to be successful you surely need to be able to beat Hound’s Tooth?
You are fixed to a group of people who all go different directions, spend different assortments of money, and have different rosters that may directly counter yours through luck alone. It’s a game based off of luck and imbalance fundamentally that rewards big spenders and punishes FTP players. I don’t see that as a commendable aspect to its design. Even in GAC you are matched up with people who may have similar GP but may just happen to have a roster you can’t beat.
Yes.
But you do understand that once you enter your squad and fleet arena, it won’t change? So inflating your GP is not a bad thing, and in fact is almost certainly the only way to make progress?
True. But that’s like saying, “Hey in a few years the game will be balanced and fun. You just have to wait for you and everyone in your shard to get max level rosters, so that you can play on an even field.” Your not wrong, it’s just tough thinking about playing an unfair game for years in the hopes that it gets better.
That’s not what he is saying.
If you’re in a newer shard then you are currently going through past metas based on progression.
Unless you whale out on GL’s from the get go, you will see natural progression from teams like Geo’s, FO, Phoenix, etc as early game metas in arena. Then you’ll see JKR, DR, GAS, etc and that’ll progress to end game metas with GL’s. Same goes for ships. As you progress you will see how those compositions change as you progress and climb arena standings just like as squad arena.
If your roster doesn’t have ships capable of handling HT right now you need to develop those counters. Like I said, buff immunity is your friend and even buff dispels to cleanse off that bonus protection. Rebels is a great way to handle that with HMF and Cassian’s buff dispel. Or just bide your time and nuke him with empire squads and Thrawn.
You have options. Build towards them.
True. But the amount of time, money, and wasted resources from not winning, as well as a redirection from the players current farming path just to counter one out of over a hundred characters is just jaw dropping-ly bad.
I think we’ve met a crossroads, where we either recognize the game as an intentionally unfair mobile game that will never get better. Or an intentionally unfair mobile game that could get better. I appreciate you guys views, and I agree with what you guys are saying. But I don’t think this conversation will lead to much fruit. So I will lay down my end of the conversation.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,645 PostsLatest Activity: 21 minutes agoRelated Posts
Recent Discussions
- 21 minutes ago
- 39 minutes ago
- 2 hours ago
- 4 hours ago
- 5 hours ago