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I want to see offense and tenacity mods. - I have 2 crit chance mods, and 4 health mods. Triangle health mod crit chance, cross mod has 24% potency. I have him at G8 and his base potency is 60% so with all mods hes at around 90% potency. Only 5*
- Okay guys, let's stay on topic. We have a megathread in which the Apple/Android discussion should take place. Let's drop it here so we can focus on the topic at hand. Thanks.
- I just asked about mods... thanks
- On topic, it slightly depends what team you're gonna run him with. In a Rebel team, he just needs more tankiness and potency. In a Droid team, it could be advisable to get crit mods (damage or chance) along with a few defence ones.
- In a droid team, HK and JE are core. B2 is mandatory for the current meta (ST, SF, Chaze, etc). So K2 has to replace either 88 or 86 (the two common remaining slots, though some would be making the choice between 88 and 100). Since those are both damage dealers, I would say go for damage. With solid counter chance he'll be activating frequently (like B2), so every bit of extra damage helps. I could also see tenacity emphasized to maintain that counter chance.
I have little to no experience with rebel teams so I'm unqualified to answer to that end. "Mageduckey;795886" wrote:
In a droid team, HK and JE are core. B2 is mandatory for the current meta (ST, SF, Chaze, etc). So K2 has to replace either 88 or 86 (the two common remaining slots, though some would be making the choice between 88 and 100). Since those are both damage dealers, I would say go for damage. With solid counter chance he'll be activating frequently (like B2), so every bit of extra damage helps. I could also see tenacity emphasized to maintain that counter chance.
I have little to no experience with rebel teams so I'm unqualified to answer to that end.
He would almost always be replacing 86 if it was a choice between 86 and 88.That being the case, potency mods could be helpful so that he can apply his offence down to as many enemies as possible from countering aoe attacks. If he applied it often enough, you wouldn't be quite so reliant on HK to generate the debuffs to increase 88's damage.- Agreed on taking out 86 instead of 88. My concern is you would take out too much damage, reducing the droid advantage of shooting first and making it a 5v4 before they can go. I'm not sure if K2 has a place in the droid team given the current meta, since he doesn't bring nearly as much damage as 86 or even 100.
Edit: Looking at their damage values on swgoh.gg, it looks like K2's charge (2 turn cooldown) is roughly the same damage as 86's basic. Granted, it doesn't have the +50% crit chance, but if K2 counters frequently and lands crits often enough to get multiple bonus turns off HK, the damage reduction wouldn't be super noticeable. Until you look at 86's assist attack, anyway... "Mageduckey;795939" wrote:
Agreed on taking out 86 instead of 88. My concern is you would take out too much damage, reducing the droid advantage of shooting first and making it a 5v4 before they can go. I'm not sure if K2 has a place in the droid team given the current meta, since he doesn't bring nearly as much damage as 86 or even 100.
I'd say his main use will probably be as a 'I haven't got a decent B2 yet' toon. He's not bad, but the way Droid teams work these days means that you can either pick HK, 88, 86, B2, and JE or give up any hope of killing the top Empire and Rebel teams. Even teams with Nebit instead of B2 aren't doing so great, as they don't have any way of removing the insane amount of buffs that Rebel teams have these days.- Yeah. I suppose he would work wonders as a replacement for the early RG - he counts as the 5th Jawa/droid, giving your JE a relatively huge speed advantage over other droid teams' JEs. Okay, yeah, I think I like him as that - fills in the gap between RG start and B2 finish.
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