7 years ago
How to beat the Heroic Sith Raid
This is the general strategy my 144M guild, Death Star Row, used to defeat the Heroic Sith Raid pre and post patch.
Disclaimer: this is not an easy list of teams to put together, but if your guild has enough JTR, the rest of the teams are not terribly difficult. Also, your players with these teams will need to spend time getting acceptable runs. None of these teams are "run it once and log it".
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Phase 1
25 JTR - Goal 4%+
Team - JTR L, BB8, Scav Rey, R2 + either RT, Visas, Hoda (personally I would save him for p2), or Zarriss. Another healer, like Lumi, could work here as well.
No getting around this one at the moment, to be efficient, your guild will need several JTR teams to get past p1. Ideally, you will get through this phase using 20 or less JTR teams.
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Phase 2
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Phase 3
25-30 Chex Mix - CLS L, zHan, DT, 1 Attacker that gives Offense Up to the team (Pao or JKA), Chirrut - Goal 4%+. Video Guide: Chex Mix by McMole2.
You can sub qgj, EP or any other character that gives team-wide offense up for Pao or JKA. You can sub Rex for Chirrut. You can even sub Old Ben for Chirrut. Any substitutions will lower the damage potential of this team since attackers give 100% of THEIR offense to Han when he uses the raid ability.
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Phase 4 with DN
All % values are for DN only.
10-20 zAsajj NS - Goal 5%+.
The OG, f2p sisters work here. My guildmate SirGeorgeous put together an incredible run with them seen here; please note this is not typical.
NS teams with zombie can do 10%+ and should really aim for that mark as seen here. This run was by my guildmate Darr Sid.
A weak backup to finish this off would be zKru FO - Goal 1%+
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Phase 4 without DN
Unload everything your guild has left. When you get to lone Traya, you can extend runs by having a tank use the raid ability to soak more damage than they normally could.
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For a more in-depth guide, please see this document created by Anex of The ALLiΔNCE of ØRØ. This document can give you more detail on how to run the teams listed above, and is a great resource for any guilds looking for more information about the raid.
With this list, your guild can get to Phase 4 with DN dead by using only 100 teams. If you have the number of JTR teams required, this raid is very accessible.
Here are what I'd consider the top 8 toons for this raid and order of priority for farming/acquisition:
1) JTR
2) CLS
3) zAsajj
4) Sabine, Death Trooper and Han (all equal)
7) Hoda and Wampa
Disclaimer: this is not an easy list of teams to put together, but if your guild has enough JTR, the rest of the teams are not terribly difficult. Also, your players with these teams will need to spend time getting acceptable runs. None of these teams are "run it once and log it".
----------------------------------------------------------------------------------------------------------------------------------
Phase 1
25 JTR - Goal 4%+
Team - JTR L, BB8, Scav Rey, R2 + either RT, Visas, Hoda (personally I would save him for p2), or Zarriss. Another healer, like Lumi, could work here as well.
No getting around this one at the moment, to be efficient, your guild will need several JTR teams to get past p1. Ideally, you will get through this phase using 20 or less JTR teams.
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Phase 2
- Run the rest of your JTR - Goal 3.5%+
- Team 2 - CLS L, Hoda (zeta on Do or Do Not required), SRP, zEzra, zSabine - Goal 3%+. Video guide: Pathfinder's Training by McMole2
- Team 3 - zWampa, Sabine + 3 - Goal 3%+. Image of personal run. There are better leads than Lumi, I just didn't have much time to test it out.
- Team 4 - G10/11+ Phoenix - Hera L, Sabine, Ezra, Kanan, Zeb - Goal 2%+. Zetas can get this team to 4%+. Order of zetas, Sabine>Kanan>Ezra=Zeb>Hera
- Team 5 - zChirpa, Wicket, EE, Scout, Logray - Goal 0.5%+
- Team 6 - Zaul, DN, SiT, SAss + 1 Sith - Goal 0.5%+
- Team 7 - zVeers, Thrawn, DT, Shore, Starck - Goal 2%+. Personally, I would use these teams as a last resort, because you'll need DT in p3.
- Team 8 - zQGJ led Jedi as seen from Adastra. Video guide: HFWJ: P2 Guide with zQGJ Jedi
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Phase 3
25-30 Chex Mix - CLS L, zHan, DT, 1 Attacker that gives Offense Up to the team (Pao or JKA), Chirrut - Goal 4%+. Video Guide: Chex Mix by McMole2.
You can sub qgj, EP or any other character that gives team-wide offense up for Pao or JKA. You can sub Rex for Chirrut. You can even sub Old Ben for Chirrut. Any substitutions will lower the damage potential of this team since attackers give 100% of THEIR offense to Han when he uses the raid ability.
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Phase 4 with DN
All % values are for DN only.
10-20 zAsajj NS - Goal 5%+.
The OG, f2p sisters work here. My guildmate SirGeorgeous put together an incredible run with them seen here; please note this is not typical.
NS teams with zombie can do 10%+ and should really aim for that mark as seen here. This run was by my guildmate Darr Sid.
A weak backup to finish this off would be zKru FO - Goal 1%+
----------------------------------------------------------------------------------------------------------------------------------
Phase 4 without DN
Unload everything your guild has left. When you get to lone Traya, you can extend runs by having a tank use the raid ability to soak more damage than they normally could.
----------------------------------------------------------------------------------------------------------------------------------
For a more in-depth guide, please see this document created by Anex of The ALLiΔNCE of ØRØ. This document can give you more detail on how to run the teams listed above, and is a great resource for any guilds looking for more information about the raid.
With this list, your guild can get to Phase 4 with DN dead by using only 100 teams. If you have the number of JTR teams required, this raid is very accessible.
Here are what I'd consider the top 8 toons for this raid and order of priority for farming/acquisition:
1) JTR
2) CLS
3) zAsajj
4) Sabine, Death Trooper and Han (all equal)
7) Hoda and Wampa