Is there any way we can at least "fix" our mods before Player Lock like we can in TW by exiting and re-joining? For example I noticed after I joined grand arena I hadn't moved mods back over to KRU who had none. I subsequently fixed before event and matchmaking but because mods lock when you enter and no way to exit now I am stuck with no mods on KRU the entire three rounds.
I saw explanation of mods locking on enter so player can then switch mods again to play a raid or TW event without messing up his GAC mods which makes sense. But why not give us the option of exiting and rejoining like in TW and locking on rejoin in case we catch an error we want to fix before "Player Loclk"?