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Exactly, the rewards to level up are met when you have characters leveled up already, so you invest money to progress and then when you hit the reward you realize that you already have them (Becasue you spent money) and now to level up again you need a different reward that is impossible with your current level so you need to spend money again. It’s a cycle where very 10 levels you need to at least buy 1-2 bundles to progress (assuming you are leveling up 1 character because as there are 2 now it means you need to invest double to progress as both has to be almost the same level otherwise the bosses get impossible to beat)
It feels like colosseum is more of a punishment tool. Fighting AT-ST, I for S&G opened the turn tab and watched the AT-ST insert itself ahead of my team 3 times, meaning it took three turns in a row in order to kill my team before they reached 90%. I watched it happen with the cats yesterday. They took 4 turns each killing my team at 60%.
Both my toons are 34 tier 3 all bosses, so on top of the paywall on progression, there’s this push back from the game itself to make sure certain level characters can’t achieve certain percentages. Also, it did not matter if it was Luke lead or IG lead. Same mechanics were witnessed and gameplay failed at 88% 5 times in a row.
Try for yourself and see what you perception is.
- mgkkain2 days agoSeasoned Veteran
Yea I was at 9 percent at tier 4 and my luke was unable to muster a percent damage on his hit to get me the first crate it is rather unsatisfying.
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