Forum Discussion
crzydroid
2 years agoRetired Hero
As far as to "in line with what CG said," OP may be referring to the Feb 2022 State of the Galaxy:
"CG_SBCrumb;d-253661" wrote:
WHAT’S THE META WITH YOU?
There has been a bunch of great discussion in the community around balance and speculation around potential changes to units in the game. While there will always be these kinds of questions and concerns, our goal is to be as transparent as possible on when and why we make these changes. To that end, we want to provide some broader understanding on when and why we intervene to change characters that are significantly not performing as expected. Of course, changing a character after launch is something we want to avoid at all costs and is always a last resort but sometimes becomes necessary.
To get everyone on the same page, let’s begin with how all the different types of units fit together and lay out the current hierarchy of power. To be clear, this certainly does not hold universally true for all units but is a rough rubric we can use to discuss this topic in more detail. There are many exceptions to the rules (in the name of fun and interesting gameplay) that exist but overall this is a good snapshot of how we approach power.
Star Wars Galaxy of Heroes Power Tiers:
- Marquee/Galactic Chase - ex. Second Sister, Iden Versio
- Journey Guide, Conquest Units - ex. Jedi Knight Revan, Commander Luke Skywalker
- Galactic Legends - ex. Supreme Leader Kylo Ren, Rey
- Galactic Legends with Conquest Counterpart - ex. Jedi Master Kenobi with Commander Ahsoka Tano
NOTE: This list assumes squad compositions are highly synergistic and have comparable mods. This may not always be the case in practice and, if so, is not a balance issue. For example, a Galactic Legend with weak mods and in a non-ideal squad may potentially be challenged by a well modded and highly synergistic squad from the lower tiers.
Wait! Why is there no mention of Omicroned units in the above list? Omicrons boost the power of a unit. Adding an Omicron will move a unit up around a tier on the scale above, which means their final power varies based on the type of character. So where do they sit on the power scale? Marquee units with Omicrons get lifted up to somewhere between the level of a Journey Guide or Conquest unit, while a character like Starkiller (Journey Guide) or Boba Fett, Scion of Jango (Conquest) can rival a Galactic Legend in their specific mode with the right squad.
It is important to note that when we talk about counters to a squad, there are a ton of elements that need to be considered. The intent is that a counter to a squad should be roughly comparable in effort to unlock but there are a ton of factors to what is “comparable”.
When we investigate a balance issue, team composition, mods, abilities/ultimates/gear/relic levels and the consistency of the counter all play a role in the final decision. We examine a number of different squad variations and we review the data of how all players mod these squads in order to get the best snapshot of the current balance players are experiencing but the most effective squads with close to equal modding have the most weight in our decisions. On top of that, the win rate and reliability of these matchup are also important factors. A consistent counter is more likely to see changes than one than is only sometimes possible.
We also consider how to address those issues while supporting a healthy amount of theorycrafting. It is important to strike a balance between encouraging creative uses for units and keeping the value of progressing to higher units intact. And there are a ton of other factors that modify this balance: Omicron vs not-omicron, stronger mods vs weaker mods, challenging a squad’s less than ideal comp, does this squad encourage under gearing or leveling abilities, and more.
...
To reiterate, not every unit is going to fall nicely into these constraints and we may release units that push the limits of these boundaries in the name of interesting gameplay but I hope this provides some context for where future characters will land and where we may intervene for balance.
As always, the team is committed to announcing any changes to units as early as possible and sharing the context for why the changes are necessary whenever we can. Omicrons, reworked game modes, and Conquest Units have shifted the “meta” and the focus of many rosters, but our goals continue to be a long healthy life to the game, transparency around upcoming changes, and most important of all, fun and diverse experience when playing with your collection of Star Wars characters and ships.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,472 PostsLatest Activity: 2 hours agoRelated Posts
Recent Discussions
- 2 hours ago
- 2 hours ago
- 2 hours ago