Forum Discussion
7 years ago
Thank you for the feedback. I have made edits to these kits according to your feedback, and I hope that they catch the attention of Capital Games. These edits include:
Obi-Wan:
-The Advantage granted by Obi-Wan on his first special will be applied AFTER the attack.
-Inspiration will grant allies bonus Offense, Critical Chance, and Defense Penetration rather than Speed and Potency.
-The Foresight expiration bonus on Obi-Wan's leadership will no longer grant Advantage, but will instead grant 10% turn meter, doubled for Jedi allies.
-The second unique is gone, and has left a bit of Critical Damage and Potency against Sith enemies to be shared between Obi-Wan and Anakin in the first unique instead.
-The 75% Health threshold on Obi-Wan's unique has been changed to 50% Health in order to synergize better with Anakin's unique.
-Surprise will inflict enemies with decreased Critical Avoidance, Tenacity and Defense rather than Accuracy and Speed.
Ahsoka:
-The first special's health recovery has been inversed. At first, I thought it should have done more damage when the target was above 50% Health so that it would have caused the target to fall below 50% Health. Oh, well...
-Turn meter gain for Ahsoka's second special has been decreased to 35%
-Ahsoka no longer has a leadership. I only included one at first because she had one in her current kit.
Rex:
-Changed the stacking Max Protection effect to only trigger whenever a Galactic Republic ally or a Separatist enemy scores a Critical Hit.
Padme:
-Basic has become more simplified and will no longer trigger a whole bunch of crazy effects.
-The first special's accidental (and embarrassing) mistype has been fixed.
-The second special is now easier to read.
-Padme's leadership will now grant stacking Tenacity whenever an ally inflicts or suffers a debuff.
-The bonus for Padme's defeat has been changed to Anakin having doubled Offense on his next turn.
Anakin:
-Basic's Critical Damage bonus for defeated Galactic Republic allies is doubled.
-Second special will now deal double damage if Anakin has no Protection instead of less than 50%.
-Anakin's unique has been tweaked in order to grant the same bonus turn whenever an ally falls below 50% Health or is defeated, with 75% Offense if the ally fell below 50% Health or 150% Offense if the ally was defeated. As a result of Padme's basic, Anakin will deal double damage on this bonus turn if Padme was defeated.
I hope these tweaks were satisfactory, sir. I will be adding a few more tweaks in order to specify which abilities are affected by zetas momentarily.
Obi-Wan:
-The Advantage granted by Obi-Wan on his first special will be applied AFTER the attack.
-Inspiration will grant allies bonus Offense, Critical Chance, and Defense Penetration rather than Speed and Potency.
-The Foresight expiration bonus on Obi-Wan's leadership will no longer grant Advantage, but will instead grant 10% turn meter, doubled for Jedi allies.
-The second unique is gone, and has left a bit of Critical Damage and Potency against Sith enemies to be shared between Obi-Wan and Anakin in the first unique instead.
-The 75% Health threshold on Obi-Wan's unique has been changed to 50% Health in order to synergize better with Anakin's unique.
-Surprise will inflict enemies with decreased Critical Avoidance, Tenacity and Defense rather than Accuracy and Speed.
Ahsoka:
-The first special's health recovery has been inversed. At first, I thought it should have done more damage when the target was above 50% Health so that it would have caused the target to fall below 50% Health. Oh, well...
-Turn meter gain for Ahsoka's second special has been decreased to 35%
-Ahsoka no longer has a leadership. I only included one at first because she had one in her current kit.
Rex:
-Changed the stacking Max Protection effect to only trigger whenever a Galactic Republic ally or a Separatist enemy scores a Critical Hit.
Padme:
-Basic has become more simplified and will no longer trigger a whole bunch of crazy effects.
-The first special's accidental (and embarrassing) mistype has been fixed.
-The second special is now easier to read.
-Padme's leadership will now grant stacking Tenacity whenever an ally inflicts or suffers a debuff.
-The bonus for Padme's defeat has been changed to Anakin having doubled Offense on his next turn.
Anakin:
-Basic's Critical Damage bonus for defeated Galactic Republic allies is doubled.
-Second special will now deal double damage if Anakin has no Protection instead of less than 50%.
-Anakin's unique has been tweaked in order to grant the same bonus turn whenever an ally falls below 50% Health or is defeated, with 75% Offense if the ally fell below 50% Health or 150% Offense if the ally was defeated. As a result of Padme's basic, Anakin will deal double damage on this bonus turn if Padme was defeated.
I hope these tweaks were satisfactory, sir. I will be adding a few more tweaks in order to specify which abilities are affected by zetas momentarily.
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