7 years ago
Ideas On New Ships
Hello everyone I'll do this one faction wise starting with Sith - keep in mind I had an idea for a Sith Fighter but since the game caught up I merged it with what you'll see below - as always share any thoughts in the comment section I'd be happy to discuss
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The Ravager (Sith / Capital Ship) - Admiral: Darth Nihilus
Tenebrous Strike (basic): Deal damage to target enemy granting 15% turn meter to all dark side allies. This attack ignores the target's protection
Sith Command (special 1): Grant 30% turn meter to all allies (double for dark side allies). Then call all Sith allies to assist - cd 3
Force Slave Army (special 2): All light side allies gain 70% turn meter and ability block (1 turn) . All light side enemies gain 35% turn meter and ability block (1 turn) . All dark side allies have 50% chance to dispel all buffs from target enemy on their next attack. Dispel all debuffs from all Sith allies and reduce the cooldown of ‘Centurion Flagship’ by 1. These effects cant be resisted - cd 4
Centurion Flagship (special 3): Deal unavoidable damage to all enemies (double against debuffed ones) & deal bonus dmg to each enemy equal to 35% of their current health. Inflict tenacity down (2 turns / irresistable) on all enemies without debuffs and healing immunity (2 turns) to all enemies without protection or below 65% max health. Increase the cooldowns of all enemy ships (not capital) by 1 and reduce the cooldown of all allies by 1. Sith allies gain speed up (2 turns) . This ability starts on cooldown - cd 4
Revamped Wreck (crew): All allies have +35% healthsteal (60% for dark side allies) and Sith allies have +30% offense. Every time an ally defeats an enemy they grant 10% turn meter to The Ravager and reduce the cooldown of 'Force Slave Army' by 1 - Reinforcement Bonus: +25% offense on their next attack which cant be evaded
Sith Imperial Shuttle (Sith / Tank / Cargo) - Crew: Sith Marauder / Sith Trooper
Morbid Assault (basic): Deal damage to target enemy and stun them (1 turn) if they are target locked. This attack deals +15% damage for each active Sith ally
Sith Naval Force (special): Every time a Sith ally scores a critical hit or evades, Sith Imperial Shuttle gains +25% potency (not stacking) on its next attack and all other Sith allies gain 10% turn meter. Every time a light side enemy is defeated all Sith allies gain 25% turn meter
Dark Pass (crew 1): Deal damage to all enemies inflicting target lock on target enemy & stagger on all enemies that have 65% turn meter or more (both 2 turns / irresistable) . Inflict offense & speed down (2 turns) on all other enemies. At the end of your turn gain taunt (2 turns)– cd 3
Shadow Guard (crew 2): Sith Imperial Shuttle has +50% defense +35% tenacity +25% potency
Ominous Presence (reinforcement): Dark side allies gain +10% critical chance +20% critical damage until the end of battle. At the end of each Sith Imperial Shuttle’s turn gain 10% turn meter for every debuffed enemy
- Next faction: Separatist -
The Malevolence (Separatist / Capital Ship) - Admiral: General Grievous
Charge & Fire (basic): Deal damage to target enemy and inflict 2 Damage Over Time (2 turns). If the target has more than 50% turn meter call a random ally to assist. If the target has less than 50% health call a separatist ally to assist. Reduce the cooldown of ‘Energize Plasma Rotors’ by 1
Energize Plasma Rotors (special 1): Reduce the capital ship’s speed by 20% for 1 turn. Dispel stealth and taunt from all enemies. Inflict ability block, speed down & expose on all enemies (1 turn/irresistable) . Reduce the cooldown of ‘Ion Cannon’ by 1. This ability begins on cooldown - cd 3
Ion Cannon (special 2): Remove all turn meter from enemies and stun them for 1 turn (both irresistable) . Reduce the cooldown of ‘Leave No Witness’ by 1. This ability begins on cooldown - cd 5
Leave No Witness (special 3): Defeat all enemy ships that have 25% max health or less. This ability begins on cooldown - cd 7
Make Them Suffer (crew): All allies have +25% potency and defense penetration (doubled for Separatists) . When an enemy is defeated all allies gain 5% accuracy and 10% offense until the end of battle - Reinforcement Bonus: Speed Up (2 turns)
Ventress Fanblade Starfighter (Separatist / Attacker) - Crew: Asajj Ventress
Laser Sweep (basic): Deal damage to target enemy inflicting target lock & daze (2 turns)
Solar Shield (special): Gain speed up & evasion down (2 turns) and recover 65% max protection - cd 3
Swift Shadow (crew): Ventress Fanblade Starfighter has +25% speed and gains stealth until the start of its next turn every time it gets critically hit or loses its protection or falls below 40% max health
Ginivex Tech (reinforcement): Inflict ability block and buff immunity on target enemy (1 turn / irresistable) . All Separatist allies gain critical chance up (2 turns)
Hyena Bomber (Separatist / Droid / Support) - No crew
Wrecking Run (basic): Deal damage to target enemy and if Vulture Fighter is an active ally give them offense up (1 turn). Vulture Fighter has 50% chance to assist you with this attack. If they are not an active ally gain defense up for 1 turn instead
Bombing Arsenal (special): Deal damage to all enemies and inflict debuffs (2 turns) based on their role
Attacker: Healing Immunity
Support: Tenacity Down
Tank: Defense Down
This attack deals double damage to galactic republic enemies - cd 3
Separatist Alliance - Hyena (reinforcement): Target enemy loses 50% protection & all Separatist allies recover 20% max protection
Vulture Fighter (Separatist / Droid / Attacker) - No crew
Unrelenting Pursuit (basic): Deal damage to target enemy and if Hyena Bomber is an active ally give them defense up (1 turn) . Hyena Bomber has 50% chance to assist you with this attack. If they are not an active ally gain offense up (1 turn) instead
Buzz Droids (special): Deal unavoidable damage to target enemy and inflict ability block (1 turn) . When it expires inflict stagger (1 turn). When stagger expires inflict target lock (3 turns). These effects cant be resisted - cd 3
Separatist Alliance - Vulture (reinforcement): Inflict evasion down on all enemies (2 turns) . Grant all other separatist allies 65% turn meter and Vulture Fighter gains speed up (2 turns) at the end of its turn
- So, first note, yes hyena & vulture are without pilots I think this system can stand for some ships with the appropriate stat modification required from the game developpers. Second note, the next ship is Dooku's. I saved it for 'last' from these factions because it's both sith and separatist & because I made it non offensive (like hermit yoda). Lore wise his ship was like a yacht and armed with almost nothing so that's why I went that way -
Count Dooku's Solar Sailer (Separatist / Sith / Support) - Crew: Count Dooku
Separatist Leader (basic): All other allies gain 10% turn meter (15% for Sith / 20% for Separatist) . All allies below 50% max health recover 5% max health (double for Sith) and 5% max protection (double for Separatist) . Inflict target lock on target enemy (1 turn / unavoidable / irresistable) and grant advantage to a random dark side ally (except itself)
Solar Sail (special): Recover 50% max protection and grant target ally offense, defense & speed up (2 turns) . If that ally is Sith also grant them foresight (1 turn) - cd 3
Elegant Aesthetic (crew): Count Dooku's Solar Sailer has +5% tenacity and +10 speed for each active ally (15 speed for Separatist or Sith ally) . It also has double speed when it has no protection
Geonosian Gift (reinforcement): Inflict tenacity down on all enemies (2 turns / irresistable) . Dispel one debuff from all allies (all debuffs if the ally is separatist) . Reduce the cooldowns of all Geonosian allies by 1
- Final 4 ships, 2 rebel & 2 galactic republic -
Anakin's Starfighter (Galactic Republic / Jedi / Support) - Crew: Jedi Knight Anakin / R2D2
Laser Blitz (basic): Inflict target lock on target enemy (2 turns) then deal damage. If the target is already target locked inflict expose after the attack until the start of the target’s next turn. If you defeat the enemy reduce your cooldowns by 1. These effects are irresistable
Evasive Action (special): Anakin's Starfighter has +50% evasion and gains +10 speed until the end of the encounter every time it evades
Effective Spin (crew 1): Gain taunt (1 turn) & foresight (2 turns) . Target ally’s next attack cant be evaded and if that ally is below 50% max health they gain speed up (2 turns). If the target ally is Galactic Republic then all Galactic Republic allies recover 20% max protection . If target enemy taunts dispel the taunt. If target enemy is target locked (and not taunting) remove all turn meter from them (irresistable) - cd 3
Republic Mechanic (crew 2): Dispel all debuffs from Anakin’s Starfighter and recover 25% max health and protection. Gain defense penetration up (2 turns) and you have less than 75% max health after the ability's recovery also gain defense up (2 turns) - cd 3
Ace Skills (reinforcement): All other Galactic Republic ships have +100% offense on their next attack. If Ahsoka's Starfighter is an ally dispel all debuffs from it and grant it tenacity up (1 turn) . Remove 50% turn meter from yourself and give 10% turn meter to every ally (double for Galactic Republic) & remove 10% turn meter from all enemies. These effects are irresistable
GM Yoda's Sphere Starfighter (Galactic Republic / Jedi / Support) - Crew: GM Yoda
Insightful Strike (basic): Deal damage to target enemy and dispel 1 random debuff from a random ally
Balance Out (special): Dispel all debuffs from target ally and 1 random debuff from all allies. All allies recover 30% max health and protection & all Jedi allies gain foresight (2 turns). All allies that had debuffs gain tenacity up until the start of their next turn - cd 3
Benevolent Nature (crew): When an ally ship uses a passive ability all allies gain +5% tenacity until the end of battle & Jedi allies gain 15% turn meter (not capital ship)
Master's Advice (reinforcement): Reset the cooldowns of all allies (not capital ship) . At the end of Yoda’s turn grant speed up (2 turns) to target ally and gain 5% turn meter for every buff on ally team
OG Millenium Falcon (Rebel / Scoundrel / Attacker / Cargo) - Crew: OG Han / Chewbacca (either CW or Vandor or a new Rebel)
Triple Chance (basic): Deal damage to target enemy 3 times each time with 35% more accuracy. If you hit the target 1 time inflict target lock (1 turn) . If you hit 2 times dispel 1 random buff from enemy. If you hit 3 times dispel 1 random debuff from yourself. If target was already target locked inflict ability block (1 turn)
She's Fast Enough (special): The falcon has +35% speed and gains +10 speed for every active rebel or scoundrel ally ship & +10 speed every time a ship is defeated until the end of battle
Tricky Maneuvers (crew 1): Gain evasion & speed up (2 turns) and grant target ally 100% turn meter. If that ally is rebel and if they score a critical hit during that turn then they both recover 25% max protection - cd 3
Turret Discharge (crew 2): Deal damage to target enemy. If the Falcon has no protection this deals 25% more damage. If the Falcon has 50% max health or less deal an extra 25% damage. If the enemy is target locked reduce the cooldowns of a random ally by 1. If you defeat the enemy gain 100% turn meter and reduce this ability’s cooldown by 2 - cd 4
Right On Time (reinforcement): The Falcon gains defense penetration up (2 turns) and grants critical damage up (1 turn) to all rebel allies and critical chance up (1 turn) to all scoundrel allies. Inflict offense down (2 turns) on target enemy and speed down (1 turn) on all other enemies. These effects are irresistable
Luke's X Wing (Rebel / Attacker) - Crew: CLS or a new Rebel Pilot Luke
Precision Shot (basic): Deal unavoidable damage to target enemy inflicting target lock (1 turn) . If target is already target locked grant critical chance up (2 turns) to a random rebel ally
Proton Torpedo (special): Deal damage to target enemy dispelling all buffs from them. If this attack doesnt crit call a random rebel ally to assist. This attack has +50% critical damage and deals 25% more damage to target locked enemies
Force Instincts (crew): Luke's X Wing has +15% critical chance +25% evasion +50% accuracy. It also gains +5% critical chance +10 speed for every rebel ally & +10% defense penetration for every light side ally
Rebel Spark (reinforcement): Rebel allies (this includes Home One if it’s the allied capital ship) gain 50% turn meter (irresistable) . You gain retribution which cant be dispelled (3 turns)
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The Ravager (Sith / Capital Ship) - Admiral: Darth Nihilus
Tenebrous Strike (basic): Deal damage to target enemy granting 15% turn meter to all dark side allies. This attack ignores the target's protection
Sith Command (special 1): Grant 30% turn meter to all allies (double for dark side allies). Then call all Sith allies to assist - cd 3
Force Slave Army (special 2): All light side allies gain 70% turn meter and ability block (1 turn) . All light side enemies gain 35% turn meter and ability block (1 turn) . All dark side allies have 50% chance to dispel all buffs from target enemy on their next attack. Dispel all debuffs from all Sith allies and reduce the cooldown of ‘Centurion Flagship’ by 1. These effects cant be resisted - cd 4
Centurion Flagship (special 3): Deal unavoidable damage to all enemies (double against debuffed ones) & deal bonus dmg to each enemy equal to 35% of their current health. Inflict tenacity down (2 turns / irresistable) on all enemies without debuffs and healing immunity (2 turns) to all enemies without protection or below 65% max health. Increase the cooldowns of all enemy ships (not capital) by 1 and reduce the cooldown of all allies by 1. Sith allies gain speed up (2 turns) . This ability starts on cooldown - cd 4
Revamped Wreck (crew): All allies have +35% healthsteal (60% for dark side allies) and Sith allies have +30% offense. Every time an ally defeats an enemy they grant 10% turn meter to The Ravager and reduce the cooldown of 'Force Slave Army' by 1 - Reinforcement Bonus: +25% offense on their next attack which cant be evaded
Sith Imperial Shuttle (Sith / Tank / Cargo) - Crew: Sith Marauder / Sith Trooper
Morbid Assault (basic): Deal damage to target enemy and stun them (1 turn) if they are target locked. This attack deals +15% damage for each active Sith ally
Sith Naval Force (special): Every time a Sith ally scores a critical hit or evades, Sith Imperial Shuttle gains +25% potency (not stacking) on its next attack and all other Sith allies gain 10% turn meter. Every time a light side enemy is defeated all Sith allies gain 25% turn meter
Dark Pass (crew 1): Deal damage to all enemies inflicting target lock on target enemy & stagger on all enemies that have 65% turn meter or more (both 2 turns / irresistable) . Inflict offense & speed down (2 turns) on all other enemies. At the end of your turn gain taunt (2 turns)– cd 3
Shadow Guard (crew 2): Sith Imperial Shuttle has +50% defense +35% tenacity +25% potency
Ominous Presence (reinforcement): Dark side allies gain +10% critical chance +20% critical damage until the end of battle. At the end of each Sith Imperial Shuttle’s turn gain 10% turn meter for every debuffed enemy
- Next faction: Separatist -
The Malevolence (Separatist / Capital Ship) - Admiral: General Grievous
Charge & Fire (basic): Deal damage to target enemy and inflict 2 Damage Over Time (2 turns). If the target has more than 50% turn meter call a random ally to assist. If the target has less than 50% health call a separatist ally to assist. Reduce the cooldown of ‘Energize Plasma Rotors’ by 1
Energize Plasma Rotors (special 1): Reduce the capital ship’s speed by 20% for 1 turn. Dispel stealth and taunt from all enemies. Inflict ability block, speed down & expose on all enemies (1 turn/irresistable) . Reduce the cooldown of ‘Ion Cannon’ by 1. This ability begins on cooldown - cd 3
Ion Cannon (special 2): Remove all turn meter from enemies and stun them for 1 turn (both irresistable) . Reduce the cooldown of ‘Leave No Witness’ by 1. This ability begins on cooldown - cd 5
Leave No Witness (special 3): Defeat all enemy ships that have 25% max health or less. This ability begins on cooldown - cd 7
Make Them Suffer (crew): All allies have +25% potency and defense penetration (doubled for Separatists) . When an enemy is defeated all allies gain 5% accuracy and 10% offense until the end of battle - Reinforcement Bonus: Speed Up (2 turns)
Ventress Fanblade Starfighter (Separatist / Attacker) - Crew: Asajj Ventress
Laser Sweep (basic): Deal damage to target enemy inflicting target lock & daze (2 turns)
Solar Shield (special): Gain speed up & evasion down (2 turns) and recover 65% max protection - cd 3
Swift Shadow (crew): Ventress Fanblade Starfighter has +25% speed and gains stealth until the start of its next turn every time it gets critically hit or loses its protection or falls below 40% max health
Ginivex Tech (reinforcement): Inflict ability block and buff immunity on target enemy (1 turn / irresistable) . All Separatist allies gain critical chance up (2 turns)
Hyena Bomber (Separatist / Droid / Support) - No crew
Wrecking Run (basic): Deal damage to target enemy and if Vulture Fighter is an active ally give them offense up (1 turn). Vulture Fighter has 50% chance to assist you with this attack. If they are not an active ally gain defense up for 1 turn instead
Bombing Arsenal (special): Deal damage to all enemies and inflict debuffs (2 turns) based on their role
Attacker: Healing Immunity
Support: Tenacity Down
Tank: Defense Down
This attack deals double damage to galactic republic enemies - cd 3
Separatist Alliance - Hyena (reinforcement): Target enemy loses 50% protection & all Separatist allies recover 20% max protection
Vulture Fighter (Separatist / Droid / Attacker) - No crew
Unrelenting Pursuit (basic): Deal damage to target enemy and if Hyena Bomber is an active ally give them defense up (1 turn) . Hyena Bomber has 50% chance to assist you with this attack. If they are not an active ally gain offense up (1 turn) instead
Buzz Droids (special): Deal unavoidable damage to target enemy and inflict ability block (1 turn) . When it expires inflict stagger (1 turn). When stagger expires inflict target lock (3 turns). These effects cant be resisted - cd 3
Separatist Alliance - Vulture (reinforcement): Inflict evasion down on all enemies (2 turns) . Grant all other separatist allies 65% turn meter and Vulture Fighter gains speed up (2 turns) at the end of its turn
- So, first note, yes hyena & vulture are without pilots I think this system can stand for some ships with the appropriate stat modification required from the game developpers. Second note, the next ship is Dooku's. I saved it for 'last' from these factions because it's both sith and separatist & because I made it non offensive (like hermit yoda). Lore wise his ship was like a yacht and armed with almost nothing so that's why I went that way -
Count Dooku's Solar Sailer (Separatist / Sith / Support) - Crew: Count Dooku
Separatist Leader (basic): All other allies gain 10% turn meter (15% for Sith / 20% for Separatist) . All allies below 50% max health recover 5% max health (double for Sith) and 5% max protection (double for Separatist) . Inflict target lock on target enemy (1 turn / unavoidable / irresistable) and grant advantage to a random dark side ally (except itself)
Solar Sail (special): Recover 50% max protection and grant target ally offense, defense & speed up (2 turns) . If that ally is Sith also grant them foresight (1 turn) - cd 3
Elegant Aesthetic (crew): Count Dooku's Solar Sailer has +5% tenacity and +10 speed for each active ally (15 speed for Separatist or Sith ally) . It also has double speed when it has no protection
Geonosian Gift (reinforcement): Inflict tenacity down on all enemies (2 turns / irresistable) . Dispel one debuff from all allies (all debuffs if the ally is separatist) . Reduce the cooldowns of all Geonosian allies by 1
- Final 4 ships, 2 rebel & 2 galactic republic -
Anakin's Starfighter (Galactic Republic / Jedi / Support) - Crew: Jedi Knight Anakin / R2D2
Laser Blitz (basic): Inflict target lock on target enemy (2 turns) then deal damage. If the target is already target locked inflict expose after the attack until the start of the target’s next turn. If you defeat the enemy reduce your cooldowns by 1. These effects are irresistable
Evasive Action (special): Anakin's Starfighter has +50% evasion and gains +10 speed until the end of the encounter every time it evades
Effective Spin (crew 1): Gain taunt (1 turn) & foresight (2 turns) . Target ally’s next attack cant be evaded and if that ally is below 50% max health they gain speed up (2 turns). If the target ally is Galactic Republic then all Galactic Republic allies recover 20% max protection . If target enemy taunts dispel the taunt. If target enemy is target locked (and not taunting) remove all turn meter from them (irresistable) - cd 3
Republic Mechanic (crew 2): Dispel all debuffs from Anakin’s Starfighter and recover 25% max health and protection. Gain defense penetration up (2 turns) and you have less than 75% max health after the ability's recovery also gain defense up (2 turns) - cd 3
Ace Skills (reinforcement): All other Galactic Republic ships have +100% offense on their next attack. If Ahsoka's Starfighter is an ally dispel all debuffs from it and grant it tenacity up (1 turn) . Remove 50% turn meter from yourself and give 10% turn meter to every ally (double for Galactic Republic) & remove 10% turn meter from all enemies. These effects are irresistable
GM Yoda's Sphere Starfighter (Galactic Republic / Jedi / Support) - Crew: GM Yoda
Insightful Strike (basic): Deal damage to target enemy and dispel 1 random debuff from a random ally
Balance Out (special): Dispel all debuffs from target ally and 1 random debuff from all allies. All allies recover 30% max health and protection & all Jedi allies gain foresight (2 turns). All allies that had debuffs gain tenacity up until the start of their next turn - cd 3
Benevolent Nature (crew): When an ally ship uses a passive ability all allies gain +5% tenacity until the end of battle & Jedi allies gain 15% turn meter (not capital ship)
Master's Advice (reinforcement): Reset the cooldowns of all allies (not capital ship) . At the end of Yoda’s turn grant speed up (2 turns) to target ally and gain 5% turn meter for every buff on ally team
OG Millenium Falcon (Rebel / Scoundrel / Attacker / Cargo) - Crew: OG Han / Chewbacca (either CW or Vandor or a new Rebel)
Triple Chance (basic): Deal damage to target enemy 3 times each time with 35% more accuracy. If you hit the target 1 time inflict target lock (1 turn) . If you hit 2 times dispel 1 random buff from enemy. If you hit 3 times dispel 1 random debuff from yourself. If target was already target locked inflict ability block (1 turn)
She's Fast Enough (special): The falcon has +35% speed and gains +10 speed for every active rebel or scoundrel ally ship & +10 speed every time a ship is defeated until the end of battle
Tricky Maneuvers (crew 1): Gain evasion & speed up (2 turns) and grant target ally 100% turn meter. If that ally is rebel and if they score a critical hit during that turn then they both recover 25% max protection - cd 3
Turret Discharge (crew 2): Deal damage to target enemy. If the Falcon has no protection this deals 25% more damage. If the Falcon has 50% max health or less deal an extra 25% damage. If the enemy is target locked reduce the cooldowns of a random ally by 1. If you defeat the enemy gain 100% turn meter and reduce this ability’s cooldown by 2 - cd 4
Right On Time (reinforcement): The Falcon gains defense penetration up (2 turns) and grants critical damage up (1 turn) to all rebel allies and critical chance up (1 turn) to all scoundrel allies. Inflict offense down (2 turns) on target enemy and speed down (1 turn) on all other enemies. These effects are irresistable
Luke's X Wing (Rebel / Attacker) - Crew: CLS or a new Rebel Pilot Luke
Precision Shot (basic): Deal unavoidable damage to target enemy inflicting target lock (1 turn) . If target is already target locked grant critical chance up (2 turns) to a random rebel ally
Proton Torpedo (special): Deal damage to target enemy dispelling all buffs from them. If this attack doesnt crit call a random rebel ally to assist. This attack has +50% critical damage and deals 25% more damage to target locked enemies
Force Instincts (crew): Luke's X Wing has +15% critical chance +25% evasion +50% accuracy. It also gains +5% critical chance +10 speed for every rebel ally & +10% defense penetration for every light side ally
Rebel Spark (reinforcement): Rebel allies (this includes Home One if it’s the allied capital ship) gain 50% turn meter (irresistable) . You gain retribution which cant be dispelled (3 turns)