Forum Discussion
9 years ago
Whelp, cool thread idea ruined by a bunch of whiners...
I'd start with their basics myself, especially Kanan and Hera. Applying expose and offense down seems like it could be useful especially since it works on counterattacks, but is frequently totally useless even in player controlled hands because of the limitations applied. Offense down ends on the enemies next turn or Kanan's next turn, which means debuffs applied from his counter unique often expire before the enemy character even goes again...
Similarly Hera's expose is only for one turn and can only apply to a specific character with the most health, so if that character is at high tm when Hera's turn hits the expose is irrelevant. It makes her basic difficult to use effectively for players and impossible for the AI.
Make the expose last for two turns or apply to any enemy, and remove the "Until Kanan's next turn" part from offense down.
They also desperately need a cleanse.
I'd start with their basics myself, especially Kanan and Hera. Applying expose and offense down seems like it could be useful especially since it works on counterattacks, but is frequently totally useless even in player controlled hands because of the limitations applied. Offense down ends on the enemies next turn or Kanan's next turn, which means debuffs applied from his counter unique often expire before the enemy character even goes again...
Similarly Hera's expose is only for one turn and can only apply to a specific character with the most health, so if that character is at high tm when Hera's turn hits the expose is irrelevant. It makes her basic difficult to use effectively for players and impossible for the AI.
Make the expose last for two turns or apply to any enemy, and remove the "Until Kanan's next turn" part from offense down.
They also desperately need a cleanse.
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