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9 years ago
"StormTro0p3R_H;239574" wrote:"Noktarn;239487" wrote:
Generating extra attacks? That's even worse- you just feed the Dooku counter attack machine. So does AOE. There is not counter to the dooku-dodge except more dooku-dodge. You also just end up giving all their DPS toons Offense Up.
Is Old Ben still broken? At least then we could see 2x different types of dodge comps. I can't seem to get any dodges working with my old ben at 15%.
Are you speaking from experience? It seems unlikely because that is exactly how I win. I'm offering a solution that works. AoE is a really bad idea but if you don't have the characters to build a team that does what I know works, then don't just feed the flames with speculations of how it doesn't.
Use Phasma lead, Stormtrooper Han, Hoth Rebel Scout, Luminara, and GS and let me know how it does.
This forum doesn't need to be the cesspool of uncreative complaints feeding on other uncreative complaints that it is. The truly degenerate aspect of this game (the Poe coin flip) was never suppose to function that way and was corrected to work as intended. IMO his speed didn't even need to be reduced, but that's beside the point. The speed meta complaints, the now Dooku meta complaints, they are unfounded in the strategic sense. The idea that anything in this game is so strong that you have to play it to succeed is simply not true. Sorry about the rant, but seriously, expand your ideas if you are losing. Confirming isn't the only way.
I've tried assist builds- quigon/geo/ig-86 and multi attackers such as Rey and Kit. They all suck and pretty much just generate more chances for them to dodge and power up.
Congrats on your RNG working out for you, but don't expect the rest of the world to have the same (apparently) exceptional outcome as you.
I've said it before and I'll say it again for you. Good game balance/design doesn't offer a tactic without a solution. There is no anti-dodge effect like sure-shot or "ignores dodge" or "always hits". AOE traditionally in other games are how Devs add in a counter. It's hard to "dodge" a massive firey explosion.
So for now everyone enjoy their ~25% dodge chance *every single attack* on their Rey's- hopefully it doesn't last if the Devs are smart.
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