Forum Discussion

Xcien's avatar
5 years ago

Imperial Officer Kit Idea

Here is the kit idea for the Imperial Officer:



Unit Name: Imperial Officer
Tags: Dark Side, Support (TAC), Empire
Description: Empire Support with strong synergy with the allied leader.
Relic: Blaster Pistol

Basic: Imperial Power (Omega):
Spoiler
Deal special damage to target enemy. If this attack scores a Critical Hit, grant Imperial Officer and the allied leader Offense Up for 2 turns.
Animation: Imperial Officer fires at target enemy with his blaster pistol.

Special: Chain of Command (Cooldown 4 (Omega):
Spoiler
Deal special damage to target enemy and call target ally and the allied leader to assist. If the target ally is the allied leader, or both are Empire allies, reduce the cooldowns of all Empire allies by 1, and dispel their debuffs.
Animation: Imperial Officer turns on a holoprojector and speaks to another officer, then attacks target enemy and calls the allied leader and target ally to assist.

Unique: Officer of the Empire (Zeta):
Spoiler
Imperial Officer has +30% Critical Chance and +20% Critical Damage, and the allied leader gains half of the Critical Chance/Critical Damage bonus. Whenever the allied leader uses an ability, Imperial Officer has a 50% chance to assist (chance is doubled if the allied leader is Empire).
-Zeta: While Imperial Officer is active, Empire allies have +25% Potency, and have a 50% chance to remove 5% Turn Meter from the target enemy for each debuffed enemy whenever they attack, which can’t be resisted.


Clarifications:
Spoiler
In Imperial Officer's Unique, the assist is limited to once per turn, and only triggers during the allied leader's turn. For Imperial Officer’s Zeta, it removes 5% TM from the target for each debuffed enemy. So, if all enemies are debuffed, 25% TM would be removed.

4 Replies

  • The zeta on the unique is way two powerful if is was paired with Vader lead. It could remove 60% turn meter on his force crush.
  • "Sebek;c-2273665" wrote:
    I think the cooldown reduction on special is too powerful, i think it should be better to increase the cooldown of the special to 4 turns and the cooldown reduction to 1


    I will make those changes. Thank you for evaluating.
  • "StealthGOBLIN32;c-2273687" wrote:
    The zeta on the unique is way two powerful if is was paired with Vader lead. It could remove 60% turn meter on his force crush.


    I will fix that as well. Thank you for evaluating.

  • Added @Sebek’s changes, and made changes to the Zeta.

About SWGOH General Discussion

Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.81,513 PostsLatest Activity: 27 minutes ago