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- With Boba lead try getting another Bounty Hunter, the TM gain from a thermal detonator is vital to a good Boba team
- I've got 88, Zam, and Dengar all around G8-G9. Who would I be replacing?
- It depends if you need the damage from JKA or the tm from STHan more. 88 is good but is an easy target without health. Zam is really speedy and speed helps a lot right now. I haven't come across a good Dengar yet so I couldn't tell you there. IMO take JKA out and put in Zam. Use it in early GW nodes to see how it fairs
- I'll give it a go. My JKA is great for AOE and buff blocking with his high potency. He's my strongest toon so I'll have to beef Zam up more before making the switch.
- I'll also put in that if you aren't in need of your STHan turn meter gain then keep JKA for the damage. How fast is your STHan?
"ObviouslyNot;823251" wrote:
Jka is amazing under boba lead with 216 crit dmg.
That's what I've got.- STHan isn't that fast.
"ObviouslyNot;823266" wrote:
"Atlas1;823258" wrote:
"ObviouslyNot;823251" wrote:
Jka is amazing under boba lead with 216 crit dmg.
That's what I've got.
I was just adding my input on who you should switch out for a bounty hunter.
I was running this team but with shore over sth. I got bored with it tho. I always felt lame using wiggs. Now I run
Boba L
JKA
EP
Shore
STH
It actually does alot better. When I finish gearing ftp up i will move ep to lead and replace sth with tfp. Long story short, I think wiggs time is up tbh along with lando.
I run EP lead with boba ST STH and TFP.
It's super deadly. I may bring is Anakin over STH but as of right now I can even beat the chaze team 5k more power than me.- @Olddumper @ObviouslyNot do you guys have a super fast STH to protect EP? I don't have Shore so that would be my only option running EP.
- Double tank combos are ok, but I don't like a Shore + STH combo because when both taunts are up, the attacker will always choose to hit Shore so as not to give additional TM through STH. IMO, Shore + RG, esp under an EP lead, is better because they just provide an absolute wall of health. Or you could combine STH with SF, so an attacker would have to make a difficult choice of either triggering an SF counter or STH TM gain, but can't avoid either entirely. Facing either of these combos would almost force a would be attacker to use B2 or really micromanage a QG/EP attack combo.
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