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9 years ago
"sying;c-1106832" wrote:"Shade_Thanewulf;c-1106429" wrote:"sying;c-1106392" wrote:
The way to break nodes in GW is to increase your arena power. I can't remember the specific numbers so I apologize if these are off. 50-52k will break node 12, above 52k will break 11 and 12, and I can't remember after that. It's the reason why node 12 teams are so tanky. Those players threw all their protection mods on their tanks to increase their power and won one arena match so that they could break more nodes and make your life difficult.
This is false. It's the combined power level of your 5 highest toons that determines your node strength. Your nodes are a percentage of their power level.
It is not false. How did I know someone was going to say this? Don't you ever wonder why you hear about mostly tanky toons in node 12? It's because people like Final Boss put as much protection on their tanks and use them to win an arena match to increase their arena power. That team that everyone faces is the team Final Boss put in to win.
The sad thing is, this information is out there but there are people that not only refuse to believe it but they also spread false information. And then they wonder why Final Boss is constantly ruining their GW.
Sigh ... There is arguably no one else in the community that has put more actual effort into tracking what influences GW nodes than @EventineElessedil. I respectfully suggest you read through his posts on the subject thoroughly before claiming such things. Without much more than conformation bias and personal observations to back it up it's the definition of false information. If you can point me towards hard evidence to the contrary I'll be happy to change my stance and offer an apology as well.
Besides, a full team of tanks is no threat at all on any node or in arena so that really doesn't make sense.
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